I appreciate your feedback!
Would it be helpful if I add something like this?: "Composition in Godot is the practice of building complex objects by assembling smaller, reusable nodes (e.g., adding a HealthComponent node to an enemy) rather than relying on deep, rigid class inheritance hierarchies. It promotes flexibility, allowing behaviors to be added or removed at runtime, whereas inheritance creates tight coupling between parent and child classes."
you're right, i'll have to fix the color
sorry about that. it's hosted on a free server and they get overloaded from time to time :(
I appreciate your feedback!
The best code is always in the comments
Thanks! And yes, the HSL model works great for cycling rainbows.
Thanks for your positive feedback!
Yw
Glad you enjoyed it!
We are legion and our pages are a beautiful mess. Even if we do say so ourselves.
and they say this API can not be used for serious applications... 😜
lol, don't be too hard on yourself!
thanks for the compliment! I hope you'll still like it after you read it 😉
finally something we can agree on!
JS may feel like a toy to you, but it's the #3 most popular language on Github
10 upvoters seem to have a different opinion. what is your main concern?
Thanks for your feedback!
"NOR is a universal logic gate and thus can be used to make the other gates, just in a much less convenient way." Respect!
does this count as a spoiler?
ouch. it would be difficult to argue with such an objective, quantifiable accusation. /s
I appreciate your feedback! Would it be helpful if I add something like this?: "Composition in Godot is the practice of building complex objects by assembling smaller, reusable nodes (e.g., adding a HealthComponent node to an enemy) rather than relying on deep, rigid class inheritance hierarchies. It promotes flexibility, allowing behaviors to be added or removed at runtime, whereas inheritance creates tight coupling between parent and child classes."