I only play with a few friends on private servers these days, and was never really good enough for online play. But just needed to show my love for Quake 3, and ioquake3 =] . Still an awesome game 27 years later!
Also the SROL discord (linked from there) is pretty active and helpful.
I have an OpenFFBoard wheel and many many peripherals and all games I've tried apart from those that are actively hostile to linux (EA WRC, iracing) work fine. I don't use sumhub though. From what I understand I guess it does work? https://github.com/srounce/linux-simracing-utils There are also some alternatives but I'm not directly familiar with any of them.
EDIT: Sorry, forgot to clarify that I'm not a Bazzite user, I just use vanilla arch. But I don't really think there are significant differences when it comes to this. Except if you can't install some of these tools, in which case you might choose a non-immutable distro since hardware often requires light customization beyond what Bazzite might package.
I like this trend of trying to actually talk to people about things they are working on instead of making assumptions in a vacuum. We could use a little more of that.
"Despite their end-to-end encryption option, messaging apps such as Signal and WhatsApp should not be used as channels for classified, confidential or sensitive information," said MIVD director, Vice-Admiral Peter Reesink.
Hmm... quite a bit of issues in this statement. I wonder what they were instructed to use internally instead.
Ah, yeah the Nacon WRC games are weird. I could never get them to work either but just with device detection in general, not only my wheel. Also people tend to say they weren't amazing in terms of FFB feel and gameplay either so I stuck with the more popular titles. You're totally right and I had completely forgotten that those games are just non-functional at the moment.
I don't use lutris for anything, I run umu directly with proton-ge for RBR and a few other non-steam games and it's been great. Upgrades are as easy as just launching explorer in the prefix and double clicking the RSF installer, and since 10-22 I think you don't even need the dll overrides since they are included in recent proton-ge. My opinions of the game and RSF are not as amazing though so I admittedly don't play it much. I used to a lot but found interacting with the community to be pretty taxing at best, and not good as a Linux player. All the wine/proton development work in the world can't improve a community that is borderline hostile towards a subset of players.
JacKeTUs has a fork of proton-ge which helps with device detection stability which is the issue with AMS2. They are working on upstreaming that work I believe, but I'm unsure what the status is. From what I've heard soon devices constantly unbinding in many games will be fixed very soon across the board in wine. Assuming there are no holdups with that work that I'm unaware of. For now I do as you said and rebind my wheel axes every time. It does seem to remember buttons and other controllers though, just not the steering axis.
Yeah, my t300rs worked on linux but that's because there's a kernel module for it. Which it looks like they have expanded since I last took a look, so that's cool. But I ditched it for the DD ffboard a while back.
In terms of rally games not working, which ones are you having trouble with? I play all the big ones that people talk about and haven't had any issues but I don't have a moza wheel so I'm not sure what specific issues those have. Apart from EA WRC which doesn't run anyway (and when it did I never thought it was that great of a game). ACR has input issues on windows too unfortunately.
The SROL discord can be pretty helpful since it was started by a couple of very active developers in that space including the dev responsible for universal-pidff. I think the situation is quite good and always improving, but still depends a little bit on what hardware you have. There are some less popular wheels that are completely unsupported still. It also doesn't help that iracing and EA are actively hostile to the linux community.
I use an OpenFFBoard wheel on Linux. It requires no drivers (works with hid-generic). I've not found a game that runs on Linux that doesn't detect it that didn't also have trouble on windows (looking at you ACR...)
AFAIK pretty much any moza wheel works with universal-pidff and a bunch of others. And oversteer's github has a bunch of other links to drivers that make some other higher-end wheels work pretty well.
So this is not exactly what you want, but have you seen the rofi -show window feature? There's no preview of the window, but it does display the title even if the window is not on the current workspace.
I had a similar problem a long time ago on a new laptop and this is what it was for me. I didn't have a keyring provider that the nextcloud client could use, so it would get a token when I entered the password, but couldn't store it so it would be only in memory and vanish every time I disconnected.
It turned out to be a hardware issue with my CPU (AMD Ryzen 9 5950X). I got it replaced under warranty (twice actually, the first replacement had other issues) and everything is fine now. Definitely check what the kernel logs say.
You can look at the previous kernel log from before a reboot with journalctl -k -b -1 (as root)
You can do it just in the sketcher and get 90% of the way there with just sketcher constraints. You can also create a body with a subshape binder for each sketch line and use assembly and create an animation. You don't even need 3d solids. I created a gif, we'll see if it attaches properly to this reply...
Also, I know it sounds weird for a linux machine, but update and restart just to rule anything weird out. I've had steam and steam related applications leave around weird state, processes, etc. before and restarting is an easy way to clear that all out and start fresh, eliminating variables.
Quake3 and Overload (only sortof FPS) are the ones I play. Both have plenty of community servers and also community games. And both have linux native versions that run without wine. I'm by no means an expert in this area nor do I have a vast knowledge of what people play these days. Just sharing what I like.
I only play with a few friends on private servers these days, and was never really good enough for online play. But just needed to show my love for Quake 3, and ioquake3 =] . Still an awesome game 27 years later!
There are lots of good resources here https://simracingonlinux.com/
Also the SROL discord (linked from there) is pretty active and helpful.
I have an OpenFFBoard wheel and many many peripherals and all games I've tried apart from those that are actively hostile to linux (EA WRC, iracing) work fine. I don't use sumhub though. From what I understand I guess it does work? https://github.com/srounce/linux-simracing-utils There are also some alternatives but I'm not directly familiar with any of them.
EDIT: Sorry, forgot to clarify that I'm not a Bazzite user, I just use vanilla arch. But I don't really think there are significant differences when it comes to this. Except if you can't install some of these tools, in which case you might choose a non-immutable distro since hardware often requires light customization beyond what Bazzite might package.
TIL I'm a savage lol
I like this trend of trying to actually talk to people about things they are working on instead of making assumptions in a vacuum. We could use a little more of that.
Hmm... quite a bit of issues in this statement. I wonder what they were instructed to use internally instead.
Ah, yeah the Nacon WRC games are weird. I could never get them to work either but just with device detection in general, not only my wheel. Also people tend to say they weren't amazing in terms of FFB feel and gameplay either so I stuck with the more popular titles. You're totally right and I had completely forgotten that those games are just non-functional at the moment.
I don't use lutris for anything, I run umu directly with proton-ge for RBR and a few other non-steam games and it's been great. Upgrades are as easy as just launching explorer in the prefix and double clicking the RSF installer, and since 10-22 I think you don't even need the dll overrides since they are included in recent proton-ge. My opinions of the game and RSF are not as amazing though so I admittedly don't play it much. I used to a lot but found interacting with the community to be pretty taxing at best, and not good as a Linux player. All the wine/proton development work in the world can't improve a community that is borderline hostile towards a subset of players.
JacKeTUs has a fork of proton-ge which helps with device detection stability which is the issue with AMS2. They are working on upstreaming that work I believe, but I'm unsure what the status is. From what I've heard soon devices constantly unbinding in many games will be fixed very soon across the board in wine. Assuming there are no holdups with that work that I'm unaware of. For now I do as you said and rebind my wheel axes every time. It does seem to remember buttons and other controllers though, just not the steering axis.
Yeah, my t300rs worked on linux but that's because there's a kernel module for it. Which it looks like they have expanded since I last took a look, so that's cool. But I ditched it for the DD ffboard a while back.
In terms of rally games not working, which ones are you having trouble with? I play all the big ones that people talk about and haven't had any issues but I don't have a moza wheel so I'm not sure what specific issues those have. Apart from EA WRC which doesn't run anyway (and when it did I never thought it was that great of a game). ACR has input issues on windows too unfortunately.
The SROL discord can be pretty helpful since it was started by a couple of very active developers in that space including the dev responsible for universal-pidff. I think the situation is quite good and always improving, but still depends a little bit on what hardware you have. There are some less popular wheels that are completely unsupported still. It also doesn't help that iracing and EA are actively hostile to the linux community.
https://simracingonlinux.com/
Also https://github.com/JacKeTUs/universal-pidff
I use an OpenFFBoard wheel on Linux. It requires no drivers (works with hid-generic). I've not found a game that runs on Linux that doesn't detect it that didn't also have trouble on windows (looking at you ACR...)
AFAIK pretty much any moza wheel works with universal-pidff and a bunch of others. And oversteer's github has a bunch of other links to drivers that make some other higher-end wheels work pretty well.
https://github.com/nextcloud/docker/tree/master/.examples
The fork was merged into rofi, See the Announcement at the top of the readme for the fork.
So this is not exactly what you want, but have you seen the
rofi -show windowfeature? There's no preview of the window, but it does display the title even if the window is not on the current workspace.I have nothing really to add, but just want to say thanks for making watchfaces!
- fellow pebbler
Weird coincidence that the exact reason for this thread is addressed in https://github.com/nextcloud/android/releases/tag/rc-3.35.0-01. RC2 was just released yesterday.
I had a similar problem a long time ago on a new laptop and this is what it was for me. I didn't have a keyring provider that the nextcloud client could use, so it would get a token when I entered the password, but couldn't store it so it would be only in memory and vanish every time I disconnected.
I tried it but having some trouble binding my input devices. Seems to be a common issue so hopefully it will be resolved soon.
This. I had symptoms extremely similar to OPs and saw this in the kernel logs immediately before the system would reset:
It turned out to be a hardware issue with my CPU (AMD Ryzen 9 5950X). I got it replaced under warranty (twice actually, the first replacement had other issues) and everything is fine now. Definitely check what the kernel logs say.
You can look at the previous kernel log from before a reboot with
journalctl -k -b -1(as root)You can do it just in the sketcher and get 90% of the way there with just sketcher constraints. You can also create a body with a subshape binder for each sketch line and use assembly and create an animation. You don't even need 3d solids. I created a gif, we'll see if it attaches properly to this reply...
::: spoiler Video:
:::
I see you made a comment in https://github.com/ValveSoftware/gamescope/issues/1913 . Did you try vkcube like someone earlier in that issue? And the other workarounds like
--expose-wayland?Also what version of gamescope? And you don't happen to be running steam as a flatpak do you?
EDIT: they JUST released a new version https://github.com/ValveSoftware/gamescope/compare/3.16.14...3.16.15 . So if you are having issues downgrading might be worth a try, but I haven't been able to reproduce the issues you are having.
Also, I know it sounds weird for a linux machine, but update and restart just to rule anything weird out. I've had steam and steam related applications leave around weird state, processes, etc. before and restarting is an easy way to clear that all out and start fresh, eliminating variables.
I dunno why but this immediately made me think of Uplink https://en.wikipedia.org/wiki/Uplink_(video_game)
Quake3 and Overload (only sortof FPS) are the ones I play. Both have plenty of community servers and also community games. And both have linux native versions that run without wine. I'm by no means an expert in this area nor do I have a vast knowledge of what people play these days. Just sharing what I like.