porotoman99

u/porotoman99@lemmy.world
8 posts · 67 comments

Recent posts

Recent comments

My general philosophy for how most people would use the map is "where are things and how do I get there?" With that in mind, I usually focus on adding stores, amenities, and other bits of infrastructure that people are likely to interact with, as well as making sure the roads and sidewalks are accurate.

I don't always feel like working on these things though, so there are some days where I will just map grass, trees, fences, or whatever else I find interesting at the time.

on Terraria Hive Base · c/games · 2 pts · 1y

You don't need the wiki for that though, you can ask the guide what you can make out of anything.

I've played through both. The switch versions are very faithful to the originals, with a few things that stood out to me as different:

The bikes are implemented differently, so some of the bike puzzles can be easily cheesed.

Fairy type is present.

The underground has been redesigned to focus on catching Pokemon instead of multiplayer.

Elite 4 rematches are much more difficult.

There are a variety of small improvements throughout the game otherwise, so I think it would be fine to play these ones. If you want to experience both versions of gen 4 in some way, you could also play Platinum on the DS.

Most, if not all, of them are downloadable as .cbr files right from the website. If your app supports importing local files, if might be able to read them.

The Talos Principle. After a short bit in the game, you go to a hub area that goes to other areas like the one you just came from. Eventually, you find out that there is another hub area above this which leads to other hub areas. I didn't remember if there is another layer on top of that, but either way, once I hit that second hub layer, I remember realizing that the entire game was multiple times larger than I had thought, and I had no way to know if it would expand again when I made it to the next area.

I finally made it to Fulgora after taking a break for a few weeks. I spent a day in editor mode figuring out ratios of recyclers for each product and byproduct from scrap and was able to put together a system that should never clog from 1 belt of scrap, although that will probably fall apart as soon as I research recycler productivity. Luckily, I found a pretty large island not too far from the starting island, so space isn't much of an issue, but I am setting up manufacturing for elevated rails since I expect the scrap to run out pretty soon.

Fairune 2 and Submachine: Legacy were the last two where I needed to take notes.

For Submachine, I was mainly writing down coordinates of locations where I figured I could come back to use an item later, or information from signs that might be useful in a later puzzle.

For Fairune, I had to make multiple maps on graph paper to keep track of all of the things I wasn't sure how to solve or needed to come back to with new items.

I have also been writing down some numbers for System Shock, but I haven't finished that one yet, and I'm not sure if the note taking will need to be any more extensive.