quilan

u/quilan@lemmy.world
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I used to develop code for reading barcodes, and dealing with pixel aspect ratio was always annoying. It was one of those cases where 99.9% of images were square, but that tail always made for weird cases that had to be accounted for. Good times.

I need to append /s to my future silly replies I think... that said, I'll never pooh-pooh a well thought response, so thanks for the nice write-up!

on New Roof Ornament · c/pics · 2 pts · 348d

Looks almost like a sandhill crane, or other type of crane.. wonder what bird it is.

I was just about to mention exactly these games!

Outer Wilds' ending was, to me, a beautiful meditation on confronting loss, the ending of things, and coming to peace with it.

Shadowbringers was along a similar theme. It was interesting emphasizing with Emet, and yet still realizing he's wrong ("cool motive, still interdimensional genocide"). It was a combination of feeling unbearably sad for him, and yet thankful for stopping him. Also, seeing Ardbert during the camera pan in the Crystarium at the end.

Endwalker's final walk had to have been designed in a lab to generate waterworks. What an experience.

AlphaEvolve legit just discovered a faster method of 4x4 matrix multiplication (1 fewer multiply), and that's a subject that's had a ton of eyes on it for decades. It's pretty impressive actually!

I really enjoyed the spaceship game Solar Winds, but would occasionally run into a wild bug where rotating the ship to a specific angle would launch it in a negative x direction.

Likewise, I wish another game would work a magic creating/ programming-lite system like Legend/Four Crystals Of Trazere(US). It was way too fun crafting wild magical spells from the basic ingredients.