I'm Rob. I have a background was in electronic music production, music mastering, location sound for (very amateur) film, field recording and sound design, etc.
I had a very unrelated career and transitioned into tech a number of years ago. In 2021 I started getting into audio coding with ChucK. I found the edges of it pretty quickly and moved over to C++ for my audio ambitions. I made a detour into Rust but didn't stick around.
I am currently working on my own audio engine. The primary goal is to create music and sonic art with it. A secondary goal is to open source the project and start blogging about it. If anything listed below is interesting to you and you would like to read about it in a blog, please let me know!
Details about the engine:
the core is a directed signal graph
allows feedback loops without breaking acyclicity
type level IO matching: intellisense/compiler enforcement for connecting nodes
IO types can be anything, doesn't have to be audio
I also build scalable platforms for my day job. I was a bit trepidatious when I started with audio coding personally. There have been some challenging concepts to learn along the way (of course), but I personally have found it to be no less accessible than other complex code/infra work. In my experience it will take some endurance and persistence to make ground - but you already clearly have some background in the musical domain. That would carry you a long way!
That's awesome! ChucK is how I got started with music coding a couple of years ago. Moved to C++ when I found the edges of ChucK's performance, type system, etc.
I have created algorithmic_music. Come say hi!
I have created algorithmic_music. Come say hi!
I'm Rob. I have a background was in electronic music production, music mastering, location sound for (very amateur) film, field recording and sound design, etc.
I had a very unrelated career and transitioned into tech a number of years ago. In 2021 I started getting into audio coding with ChucK. I found the edges of it pretty quickly and moved over to C++ for my audio ambitions. I made a detour into Rust but didn't stick around.
I am currently working on my own audio engine. The primary goal is to create music and sonic art with it. A secondary goal is to open source the project and start blogging about it. If anything listed below is interesting to you and you would like to read about it in a blog, please let me know!
Details about the engine:
So far I have used to the engine to build a few GUI-less tools:
I am re-inventing the wheel with a lot of this, but it's helped me understand how to invent wheels which is pretty cool.
I also build scalable platforms for my day job. I was a bit trepidatious when I started with audio coding personally. There have been some challenging concepts to learn along the way (of course), but I personally have found it to be no less accessible than other complex code/infra work. In my experience it will take some endurance and persistence to make ground - but you already clearly have some background in the musical domain. That would carry you a long way!
That's awesome! ChucK is how I got started with music coding a couple of years ago. Moved to C++ when I found the edges of ChucK's performance, type system, etc.