rotopenguin

u/rotopenguin@infosec.pub
1 posts · 656 comments

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When you can't fix something, it's usually "the OEM is doing something insane in their ACPI code", or "you have a cracked MLCC somewhere, which pushes power delivery barely out of spec and some net doesn't make timing under complex microarchitectural conditions".

I've been seeing chatter about nvme drives with shitty relabeled chips, and SMART reporting that is nothing but 🐂 💩. There's more unreliable fake garbage out there than ever, and you can't buy direct from any OEM because they only sell to Altman anymore.

One reason to bother with Bazzite is that it works with Nvidia. Any game-related tuning that you want is probably already in Bazzite or is one ujust script away.

You want to upgrade the SSD.

I upgraded to a 2tb Corsair SSD (remember when you could just buy stuff? For reasonable money?). When I copied stuff over, I started out with the Corsair in an external enclosure. The card crashed during the copy, and I think the reason why is that these cards are dramless. They borrow ram from the host, and when you're in an enclosure the "host" has no ram to give. What I had to do was put the new card in the deck, install a steamos recovery on it, put the old card in a reader, and copy in from there.

Uhh I'll leave the details of copying to everyone else, but just know that writing to an external nvme enclosure can give you a bad time.

The trackpads on the deck are nice, it's a great substitute for a mouse when you don't have a mouse. But that's all they are. Not a single game* has done anything to show off any greater potential. Binding ten keyboard keys into a dodgy ring menu is not a pleasant interface. I have never once wanted to use a trackpad as a redundant joystick input. I would like to freely pan around with one pad and point with the other - imagine that in a puzzle box game. Nothing can do this, the closest to an independent view control i've found is "bind mouse wheel up/down buttons to vertical swipes".

Heck, I would like a water filled toy game where you just press the pads to squirt rings upwards, and it feels just a little bit haptically squooshy. Nobody has done even that much to make a game feel truly at home on the Deck with the deck's controls.

The new controller looks nice, but I don't see any reason for it to replace the lowest-common-denominator xbox style controller. Especially when there are some really good xbox clones with magnetic sticks being sold for super cheap.

*okay, there's Aperture Desk Job. That hardly adds up to a game, it's basically the manual that comes with the Deck controller. I've spent more time playing the PC Jr's bios tutorial.

on [Deck] Make it make sense · c/steamdeck · 1 pts · 178d

The circular scrolling thing has never worked right for me. I set it to "vertical swipe".

What I would really like is for the left pad to do panning, like a two-finger trackpad scroll. No notches, just a smooth scroll please.

As I've heard it, the AI industry is borrowing against their mountain of computers to get their next round of money. The problem is, computers depreciate fast - their hardware is on like a two year replacement cycle. The solution - pinch the supply to make the value of your depreciating assets go up. Now you have higher valued collateral to borrow against, so you can buy more of the supply, pinching more, which makes your collateral more valuable again, ad infinitum.

Congratulations! You have now won at Capitalism. Now stare at the Game Over screen forever.