I'll bring my game to a physical playtesting event in germany/bavaria/fuerth today.
The event is called "Pizza playtest Mittelfranken" https://luma.com/8jkqbl5a (no proper website sadly)
I have been there twice so far and is has always been nice and productive.
So if you are in the area, drop by and i'd be happy to have a chat :-) There is free pizza in case that motivates you ^^
This icalendar event is soooo improperly set. Next time do a month-2week-1week,3final day reminders. Saw GB is also down.
The only people that made change my views was Vanillaware.
But their Switch release made me angry at myself for believing in digital scarcity. I won't fall for haggling tactics like these again.
It depends on the type of work you're asking.
If you only want a transcription, with no notes, alternative interpretations, directions, dictions, etc., it can be really cheap on the quality you're seeking.
The requester had asked several additional things than just a transcription: typesetting, font work, editing, translation notes, sfx, 擬態語, 擬容語, hosting, etc.. Scanlation was more than he could afford for a singular chapter, even at a salaried rate.
For a PSP, it is correct that a single game is cheaper than a whole series, but not many people buy a transcription to a game linearly. Games have options, branches, game lingo, settings, impact, etc.. It's not just asking “does character A do this action Y” but “goal YZK is achieved by the exact complicated arrangements of GOHEDOTN, in order to progress branch Σ of mode O.” Often too, we are requested to reverse engineer parts of the game to make an appropriate working non-hazardous patch file, so the game emulates the origin language narratives as close as the target language can yield. Meaning, game design elements need to be considered as well as testing and quality assurance. Making game localization one of the most expensive media to localize, while also one of the most cut-throat professions that budgetaries eliminate first.
So depending how large and convoluted the game is, you're asking in the tens thousands and up. Maybe up to a million and some change.
It reads like a lot, but recall, every part of game localization needs to be tested, retested, and attested. It's not as simple as transcribing a visual novel, even if some VNs break conventions and standards.
And unlike most cut-throat localizers, I am politically, financial, and media literate, meaning, I shan’t be asking for Iranian Rial when I know I can ask for Kuwaiti dinar. I want to be compensated fairly, and anyone I hire to work I know I will need to iron out work that I am not strong in.
Say e.g. the game is a rhythm-music game, I already know I will need to hire a sound editor to assure the localized songs emulate more than just voice synthesized melodies, no? I know my strengths and weaknesses. I also know the importance of having another person than a client and I review our work, and mediate conflicts. Last thing I want is to get sued for not owning rights to the work that was commissioned. NDAs cost plenty more than doing open commissions.
Last time I cited my asking price to localize a whole manga series, the lemmy deleted the thread, and pretend to never have asked.
He still posts on c/crackwatch@lemmy.dbzer0.com.
The lesson I learned is that when I can reafford to host mine pylova, I will have «Remote instances cannot delete posts» enabled by default. That way, I can’t be gaslight again.
hypervisor bypassed games ≢cracks.
This icalendar event is soooo improperly set. Next time do a month-2week-1week,3final day reminders. Saw GB is also down.
I still see gamers aren't ready to revolt.
It's been 17 days since Sony deleted your movies.
Time to get offline.
Rather than support a Nazi, consider contributing to decompilation projects instead. 🙇♀️4📖
You have to install yggdrasil on your network stack, and just publish your ygg-IP.
Others can join it, or you peer on theirs.
Fine w/ᚣᚷᚷᛞᚱᚪᛋᛁᛚ [CBH]
Then be sure to tell the organizers to set the record of indefinite consecutive weeks of protest.
How do people get a taste of strikes and boycotts in the middle of summer?
The only people that made change my views was Vanillaware. But their Switch release made me angry at myself for believing in digital scarcity. I won't fall for haggling tactics like these again.
It depends on the type of work you're asking.
If you only want a transcription, with no notes, alternative interpretations, directions, dictions, etc., it can be really cheap on the quality you're seeking. The requester had asked several additional things than just a transcription: typesetting, font work, editing, translation notes, sfx, 擬態語, 擬容語, hosting, etc.. Scanlation was more than he could afford for a singular chapter, even at a salaried rate.
For a PSP, it is correct that a single game is cheaper than a whole series, but not many people buy a transcription to a game linearly. Games have options, branches, game lingo, settings, impact, etc.. It's not just asking “does character A do this action Y” but “goal YZK is achieved by the exact complicated arrangements of GOHEDOTN, in order to progress branch Σ of mode O.” Often too, we are requested to reverse engineer parts of the game to make an appropriate working non-hazardous patch file, so the game emulates the origin language narratives as close as the target language can yield. Meaning, game design elements need to be considered as well as testing and quality assurance. Making game localization one of the most expensive media to localize, while also one of the most cut-throat professions that budgetaries eliminate first.
So depending how large and convoluted the game is, you're asking in the tens thousands and up. Maybe up to a million and some change. It reads like a lot, but recall, every part of game localization needs to be tested, retested, and attested. It's not as simple as transcribing a visual novel, even if some VNs break conventions and standards.
And unlike most cut-throat localizers, I am politically, financial, and media literate, meaning, I shan’t be asking for Iranian Rial when I know I can ask for Kuwaiti dinar. I want to be compensated fairly, and anyone I hire to work I know I will need to iron out work that I am not strong in.
Say e.g. the game is a rhythm-music game, I already know I will need to hire a sound editor to assure the localized songs emulate more than just voice synthesized melodies, no? I know my strengths and weaknesses. I also know the importance of having another person than a client and I review our work, and mediate conflicts. Last thing I want is to get sued for not owning rights to the work that was commissioned. NDAs cost plenty more than doing open commissions.
pissy
now u
So is cutting power to a building.
Last time I cited my asking price to localize a whole manga series, the lemmy deleted the thread, and pretend to never have asked.
He still posts on c/crackwatch@lemmy.dbzer0.com. The lesson I learned is that when I can reafford to host mine pylova, I will have «Remote instances cannot delete posts» enabled by default. That way, I can’t be gaslight again.
🤝 thanks for showing our ages🤣
oh hufflepuff, you are right! When can we see you armed to demolish the building?
yw😊
proper boycotts were outdoors.
C👔s actually fled for their lives.
This is a performance.
An abbreviation of the word “Thread,” in this particular case “in this thread[ed conversation].”
Emoji for A spool of thread
I don't see you organizing a demo crew.