@root42@chaos.social this is a great, and very underappreciated game! I thought I had all the Sonic Game Gear games as a kid, but I missed this one until a few years ago.
@GamingWolf@mstdn.games Metroid Planets looks fantastic! I had no idea this was even a thing.
I think this is the "official" thread on it. The dev posted a video there a few days ago of some new features they are working on that are just bonkers.
@OutofPrintArchive@mstdn.games I got a laugh out of the reviewer calling Shining in the Darkness "crap", especially given Shining the Holy Ark coming to Saturn later. (Shining in the Darkness is great!)
I learned just now that Shining Wisdom has two different localizations, one from Working Designs and one from Sega Europe. The WD version apparently takes a lot of liberties and they read quite differently.
This game (Canvas Curse in the US) is one of my favorites. I played through with all of the characters (or, apparently, testicles) and just had a blast. I still pick it up and just replay levels because it's so much fun.
@OutofPrintArchive@mstdn.games @COMPU73E@mstdn.games it was such a simple thing, but touch input and two screens solved so many problems games have with UI and let us do a lot of cool stuff. And unlike the Switch, it still fit in a pocket!
I still regularly play my DSi (in fact, I ran through a grotto in DQIX this morning). It was such nice hardware, but games still had many design features of earlier handhelds (brevity, bigger UI elements, etc).
@OutofPrintArchive@mstdn.games that night sky boobs bit is something else. If a website tried that on a preview build today, that would be the last review code Nintendo gives them!
@root42@chaos.social I think the final level may be appropriately difficult but the rest of the game before it didn't scale up to it. Because the player can start anywhere, each world seems equally difficult rather than slowly increasing. I don't know how it could have been done, but it needed some sort of scaling mechanic to ratchet up the difficulty as worlds were completed.
@OutofPrintArchive@mstdn.games I loved this stupid game so much. I had the GC version and was always trying to get my roommates to play it over the original Halo. Never made any converts, but this game still has a special place in my heart.
@crossing@animal_crossing I thought I was the only one still playing WW! (Actually, it's the only AC I've really played). I always forget to prepare stuff for it. Last month, my house was full of turnips on tables. Pretty sure I unloaded those by now...
@TehBamski Obligatory reference to this
https://youtu.be/MS-aLOm-6Vc
@root42@chaos.social this is a great, and very underappreciated game! I thought I had all the Sonic Game Gear games as a kid, but I missed this one until a few years ago.
@GamingWolf@mstdn.games Metroid Planets looks fantastic! I had no idea this was even a thing.
I think this is the "official" thread on it. The dev posted a video there a few days ago of some new features they are working on that are just bonkers.
https://forum.metroidconstruction.com/index.php/topic,4952.100.html
@OutofPrintArchive@mstdn.games I got a laugh out of the reviewer calling Shining in the Darkness "crap", especially given Shining the Holy Ark coming to Saturn later. (Shining in the Darkness is great!)
I learned just now that Shining Wisdom has two different localizations, one from Working Designs and one from Sega Europe. The WD version apparently takes a lot of liberties and they read quite differently.
@OutofPrintArchive@mstdn.games Everyone's favourite what-now...? :cat_think:
This game (Canvas Curse in the US) is one of my favorites. I played through with all of the characters (or, apparently, testicles) and just had a blast. I still pick it up and just replay levels because it's so much fun.
@OutofPrintArchive@mstdn.games @COMPU73E@mstdn.games it was such a simple thing, but touch input and two screens solved so many problems games have with UI and let us do a lot of cool stuff. And unlike the Switch, it still fit in a pocket!
I still regularly play my DSi (in fact, I ran through a grotto in DQIX this morning). It was such nice hardware, but games still had many design features of earlier handhelds (brevity, bigger UI elements, etc).
@OutofPrintArchive@mstdn.games that night sky boobs bit is something else. If a website tried that on a preview build today, that would be the last review code Nintendo gives them!
@root42@chaos.social I think the final level may be appropriately difficult but the rest of the game before it didn't scale up to it. Because the player can start anywhere, each world seems equally difficult rather than slowly increasing. I don't know how it could have been done, but it needed some sort of scaling mechanic to ratchet up the difficulty as worlds were completed.
@OutofPrintArchive@mstdn.games I loved this stupid game so much. I had the GC version and was always trying to get my roommates to play it over the original Halo. Never made any converts, but this game still has a special place in my heart.
@crossing @animal_crossing I thought I was the only one still playing WW! (Actually, it's the only AC I've really played). I always forget to prepare stuff for it. Last month, my house was full of turnips on tables. Pretty sure I unloaded those by now...