sparky@lemmy.world

u/sparky@lemmy.world
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I notice improved performance with that off, but only by using the Metal FPS overlay and observing that it drops from like 100+ to ~60 FPS. It's not really noticeable on a 60hz monitor either way.

Yeah I wouldn't expect the difference between 12 and 24 CPU cores or whatever it is would be significant here. But Apple also doesn't advertise the clock speeds and such anymore so it's hard to reason about the single-core performance difference, if any at all. Maybe a browse through Geekbench results could shed some light. Unfortunately I don't have an M2 Max machine around to test it, but I could give it a spin on my M1 Max MBP if that's helpful to you.

Just gave it a spin. I would call it extremely playable, getting 45 to 55 FPS running at highest settings (Very High) and I play at a pretty intensive resolution of 5120x2160, ultra wide bigger than 4K. So I'm quite happy with the performance.

I haven’t found anything definitive. I do have both an M1 Max MacBook Pro and a brand new M2 Ultra Mac Studio so I am happy to post some results with whatever title. I know it’s not 1:1 but given that an M2 Ultra is basically a “double M2 Max”, taking half the framerate of that may be a proxy for M2 notebook performance.

At any rate I believe Crossover + Rosetta is going to be too much of a bottleneck to see significant gains. I’ve noticed for example, Tropico 6, when running under Metal on my M1 Max MBP, gets a smooth 70-75 FPS playing on Ultra at 2560x1600. This is Rosetta running a macOS x86 and Metal binary however. Trying the Windows version under Crossover, it drops down to 30-35 FPS playing on Medium. So while playable, even if you added a lot more M2 horsepower, I suspect the translation layers would eat a large part of that gain.