He passed the biggest healthcare reform bill in decades in the checks notes few months he had full control of the legislature. Changes to it were hamstrung after Ted Kennedy died.
Did he prematurely triangulate in the hopes of getting Republican votes under the assumption that they were operating in good faith? Absolutely. But I think that was naivete, not a policy statement.
Imagine you want a piece of software written but you're hiring it out, like a lot of corporations do. You write up a loose specification and hand it to two different dev shops and you'll get two wildly different results. The tighter the spec, the closer the results will be.
What's funny is that we've actually incorrectly regulated headlights in the US. It's the only example I can think of off the top of my head where deregulation might help.
We've banned euro-style dynamic lights that can carve out dim spots for oncoming traffic on the fly.
(Of course this doesn't preclude other additional regulation that we do need about angle and things of that nature.)
I follow "Whataboutbunny" on socials. She's a sheepdog doodle that communicates with buttons for words, and they (she and her humans) talk about dreams.
I've got like 10k hours in the game and I play for the combat and, for the past few years, the "joy of movement" (their words) with mounts. And the story has ups and downs but there are definitely some ups. The telling thereof has certainly gotten pretty good. (Early stuff... isn't.) Story content peaked between the 2nd and 3rd xpac.
But having tried to get my gf into the game relatively recently, I was frustrated that the sense of progression and story doesn't really line up with the difficulty curve -- first expansion is still the most brutal place in the world, prior to mounts, and we're on what, the 6th now? So as a new player to play the most fun mechanical parts you've got to go to from the vanilla story, skip the first xpac, hit the second (most mounts) and fourth (flying mount)... making for a really disjointed experience. Which is sad because once you have all the bits (or if you played it all along) it's fantastic. Or alternatively to play the story in order (and the way it was paced along the way) you basically play a ten year old game as it evolves in front of you, where some parts don't hold up super well.
Far and away my favorite MMO combat. And some of my favorite movement; definitely for the genre. But I get the frustration.
I didn't learn calculus until college, but it's one of the things I'm most glad I learned and I think I should've been taught it earlier.
It builds an understanding of the relationships between things in the real world. It's the answer to "where do all these equations come from?" in all the science classes I took prior.
I haven't used it since, but I think about it all the time.
I think Hill House is the pinnacle of horror TV. Midnight Mass just behind. Bly was just okay for me. Anything in particular that makes you rank it higher?
I've always heard it as "only break one law at a time."
It means a random selection of calls (up to "all of them") will be recorded.
Source: wrote QA software for call centers.
He passed the biggest healthcare reform bill in decades in the checks notes few months he had full control of the legislature. Changes to it were hamstrung after Ted Kennedy died.
Did he prematurely triangulate in the hopes of getting Republican votes under the assumption that they were operating in good faith? Absolutely. But I think that was naivete, not a policy statement.
Scott Brown though. That moment wasn't altogether dissimilar to this one.
Imagine you want a piece of software written but you're hiring it out, like a lot of corporations do. You write up a loose specification and hand it to two different dev shops and you'll get two wildly different results. The tighter the spec, the closer the results will be.
It's not much different from that.
A good shower can wash you, your brother, your sister, and your parents! Usually only one at a time though.
What's funny is that we've actually incorrectly regulated headlights in the US. It's the only example I can think of off the top of my head where deregulation might help.
We've banned euro-style dynamic lights that can carve out dim spots for oncoming traffic on the fly.
(Of course this doesn't preclude other additional regulation that we do need about angle and things of that nature.)
I follow "Whataboutbunny" on socials. She's a sheepdog doodle that communicates with buttons for words, and they (she and her humans) talk about dreams.
She dreams about "stranger animal".
I've got like 10k hours in the game and I play for the combat and, for the past few years, the "joy of movement" (their words) with mounts. And the story has ups and downs but there are definitely some ups. The telling thereof has certainly gotten pretty good. (Early stuff... isn't.) Story content peaked between the 2nd and 3rd xpac.
But having tried to get my gf into the game relatively recently, I was frustrated that the sense of progression and story doesn't really line up with the difficulty curve -- first expansion is still the most brutal place in the world, prior to mounts, and we're on what, the 6th now? So as a new player to play the most fun mechanical parts you've got to go to from the vanilla story, skip the first xpac, hit the second (most mounts) and fourth (flying mount)... making for a really disjointed experience. Which is sad because once you have all the bits (or if you played it all along) it's fantastic. Or alternatively to play the story in order (and the way it was paced along the way) you basically play a ten year old game as it evolves in front of you, where some parts don't hold up super well.
Far and away my favorite MMO combat. And some of my favorite movement; definitely for the genre. But I get the frustration.
Teaching assistant. At my school they were enrolled grad students who helped professors with grading, tutoring, etc.
I think I'd rather see my landlord at my door than the cops?
I didn't learn calculus until college, but it's one of the things I'm most glad I learned and I think I should've been taught it earlier.
It builds an understanding of the relationships between things in the real world. It's the answer to "where do all these equations come from?" in all the science classes I took prior.
I haven't used it since, but I think about it all the time.
It's mostly not a thing developers do. It's a thing the tools themselves do when asked to make a commit.
I've had better luck with using it in a TDD style. "Write a test for this issue, watch it fail, then make it pass."
I think Hill House is the pinnacle of horror TV. Midnight Mass just behind. Bly was just okay for me. Anything in particular that makes you rank it higher?
This was true in his first term too.
Shouldn't it be Beef Mince then?
Otherwise we'd have Pig Chops right?
Jesse is the foil. Walt makes decision after bad decision and never feels the consequences -- Jesse does.
Personally: Synergy (a formerly OSS software KVM). GlassWire.
Professionally: IntelliJ. Datadog.
Datadog beats the pants off Prometheus, Grafana, and friends.