"the premise behind Lost Vale was a group of people had been locked away from the rest of Pagan and were still following the “old gods.” These gods , the villagers believed, lived in a city at the top of a cloud shrouded mountain. It was forbidden to attempt to climb the mountains to see the gods. Two young boys, however, decided to see if they could do it, and attempted to climb the mountain. They fell to their deaths. At the same time, the Gods seemed to stop answering the prayers and withdraw their support for the people of the valley – taking away the seasons and causing crops to wither...."
@llanion@masto.ai it's amazing how much exploration there is packed into that little diskette. i've thought about that game - and its map of Holm - for decades
@matt@proud.social interesting. its late appearance is probably why i missed it - by 95 i was on the internet instead of BBSing (where I found most of my shareware)
@root42@chaos.social this is exactly the kind of shareware adventure game i'd love to see made with #exigy some day. thank you!
@prasket@seattlematrix.org amazing that they've maintained player accounts for this many years. my launch account is still there.
and fwiw, here's the Ultima VIII: The Lost Vale plot. i had no idea it existed in any form:
http://sherigranerray.com/?p=13
"the premise behind Lost Vale was a group of people had been locked away from the rest of Pagan and were still following the “old gods.” These gods , the villagers believed, lived in a city at the top of a cloud shrouded mountain. It was forbidden to attempt to climb the mountains to see the gods. Two young boys, however, decided to see if they could do it, and attempted to climb the mountain. They fell to their deaths. At the same time, the Gods seemed to stop answering the prayers and withdraw their support for the people of the valley – taking away the seasons and causing crops to wither...."
edit: lost vale design documents in their entirety
https://gallery.ultimacodex.com/the-lost-vale-plot-documents/
#ultima #retroGaming #dosgaming
@tommythorn this is a fascinating problem. i can't tell if any of the C source was ever released - I don't think it was.
if you want links to the decompiled source and binaries for Knight Lore, WBM managed to snag a snapshot of them:
disassembled source:
https://web.archive.org/web/20211023004219*/http://members.iinet.net.au:80/~msmcdoug/zx/knightlore_v100rc7.lst
amiga:
https://web.archive.org/web/20191104082634*/http://members.iinet.net.au/~msmcdoug/amiga/kl_amigaos.zip
trs-80:
https://web.archive.org/web/20191104082636*/http://members.iinet.net.au/~msmcdoug/trs80/filmation_trs80_a1.zip
neil may be willing to share the C source based on an email address he supplied in the downloads area:
neil@neilscomputerservice.com
@tommythorn@chaos.social slick!
@tommythorn@chaos.social cool! Zaxxon was my first isometric game too - 40 years ago!
@llanion@masto.ai it's amazing how much exploration there is packed into that little diskette. i've thought about that game - and its map of Holm - for decades
@ve3qbz@mastodon.radio you're the first person to ever have suggested that, afaik! that would have been a fascinating opportunity.
i never did like the new areas added by their ongoing expansions. some felt tackily glued-on (ninjas), others just more of the same.
Savage Empire in particular would have been beautiful to see in high-res!
@hlabrande@digipres.club i can definitely see how some code from those projects found their way into this game!
@foone@digipres.club it’s freaky finding sealed games that are 30 years old
@SpaceNoodle@lemmy.world it is superb!
@ilpalazzo@vivaldi.net agreed - the soundtrack even got a remaster a few years ago
https://dreamweb-remastered.bandcamp.com/album/dreamweb-the-soundtrack-remastered-side-a
Dreamweb is full of these ten second bespoke animations that breathe so much life into the world.
#dosgaming #adventuregames #retrogaming
@matt@proud.social interesting. its late appearance is probably why i missed it - by 95 i was on the internet instead of BBSing (where I found most of my shareware)
@matt@proud.social i'm fascinated that i somehow missed an Apogee shareware game over all the years. surprisingly beautiful and bizarre. thank you!
@foone@digipres.club 😆 good idea
@arcadetoken@autistics.life it is indeed. not very many high-res dithered 16-colour games out there.
@sinbad@mastodon.gamedev.place very much Abrash-level depth
@agersant@mastodon.gamedev.place 😆 it really does look like a 3rd party published 3e book
@britown@mastodon.gamedev.place 😆 that's the one i was most excited about too. i've had a GH FFIX for ages that i've been dying to replace