Eric from the community (and a bunch of others) have been making some videos on how to get started. One I'd recommend for beginners is the Ultimate Beginners Guide video.
Thanks! And actually yes, I've played most of the old school Avernum games :D I'm a huge fan of the original Fallout games, and Avernum kinda hit the same spot for me when I was a kid.
At Pocket Gamer Connects Helsinki convention, I actually participated in the "Ethics of F2P" round table talk. One other participant told that they did an A/B test on their players where if they wanted to quit the game, they'll be shown a cute pet who'll tell them that it'll be very sad if the player leaves. A/B test prove that it boosted retention. Mobile games are quite dystopian really, and all of it these days tend to be data driven, not people designing actually good games or pieces of art like (which I consider games to be).
Open Beta is planned for next year, which we consider pretty much full release, but without all of the content that we've planned as the game is quite massive. Next wave is planned to start on the holidays (so a month from now), but we haven't set a date on it yet.
Thank you so much for the post! It's always awesome to hear people are enjoying the game <3
For the bonus question, I'd like to answer that although more of a running game, "Zombies, Run!" has probably been the best that I've played. I played it when it came out years ago, and it helped me to pick up running. But I really don't like Niantic-style GPS based games myself, which is what made me start this project. Also, all of those tend to have very predatory monetization too, which I really don't like.
iOS already supports these, and from what we've heard Garmin works pretty well for step tracking. Android support for watches is coming later.
This is device dependent bug, so we missed it. Seems to happen on Nothing Phones and maybe some others. We will be fixing it soon!
Thank you <3
Eric from the community (and a bunch of others) have been making some videos on how to get started. One I'd recommend for beginners is the Ultimate Beginners Guide video.
Also, if you feel stuck you can try https://wiki.walkscape.app and https://map.walkscape.app
Thank you so much! When we get the quest system into the game, giving some direction to the players will be much easier.
The button there is deposit only, and they go to your bank. You can withdraw them from any bank in the game.
Thanks! And actually yes, I've played most of the old school Avernum games :D I'm a huge fan of the original Fallout games, and Avernum kinda hit the same spot for me when I was a kid.
At Pocket Gamer Connects Helsinki convention, I actually participated in the "Ethics of F2P" round table talk. One other participant told that they did an A/B test on their players where if they wanted to quit the game, they'll be shown a cute pet who'll tell them that it'll be very sad if the player leaves. A/B test prove that it boosted retention. Mobile games are quite dystopian really, and all of it these days tend to be data driven, not people designing actually good games or pieces of art like (which I consider games to be).
Open Beta is planned for next year, which we consider pretty much full release, but without all of the content that we've planned as the game is quite massive. Next wave is planned to start on the holidays (so a month from now), but we haven't set a date on it yet.
Thank you so much for the post! It's always awesome to hear people are enjoying the game <3
For the bonus question, I'd like to answer that although more of a running game, "Zombies, Run!" has probably been the best that I've played. I played it when it came out years ago, and it helped me to pick up running. But I really don't like Niantic-style GPS based games myself, which is what made me start this project. Also, all of those tend to have very predatory monetization too, which I really don't like.