Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK)
2
HP+, ATK
Talent Upgrade:Increases max HP for all allies within Attack Range, allies with less than 50% HP within Attack Range recover HP equal to a greater percentage of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators
3
HP++, ATK++
Talent Upgrade: Increases max HP for all allies within Attack Range further, allies with less than 50% HP within Attack Range recover HP equal to an even greater percentage of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators
Tsukinogi
1
ATK, DEF
Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK)
2
ATK+, DEF+
Talent Upgrade: Apply a greater percentage of Shelter effect and increases DEF for allies within range with less than 40% HP
3
ATK++, DEF++
Talent Upgrade: Apply an even greater percentage of Shelter effect and increases DEF further for allies within range with less than 40% HP
Nine Colored Deer
1
ATK, DEF
Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK)
2
ATK+, DEF+
Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with less than a higher percentage of HP
3
ATK++, DEF++
Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with less than an even higher percentage of HP
Quercus
1
HP, ATK, DEF
Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK)
2
HP+, ATK+, DEF+
Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with more than a lesser percentage of HP
3
HP++, ATK++, DEF++
Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with more than an even lesser percentage of HP
Almond
1
HP, DEF
Trait Upgrade: Can Shift enemies by using skills. Can be deployed on Ranged Tiles. While being pulled, enemies take Arts damage proportional to the distance traveled
2
HP+, DEF+
Talent Upgrade: Immediately recovers more SP when activating her skill for the first time in battle
3
HP++, DEF++
Talent Upgrade: Immediately recovers even more SP when activating her skill for the first time in battle
Saga (Module 2)
1
ATK, DEF
Trait Upgrade: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
2
ATK+, DEF+
Talent Upgrade:Increases damage dealt against enemies with less than 50% HP; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets
3
ATK++, DEF++
Talent Upgrade: Increases damage dealt against enemies with less than 50% HP further; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets
When first talent is stacked, duration is refreshed
S1
The elemental damage recovery per second also applies to operators that cannot be healed by other units (e.g. Musha subclass)
S2
All units within Attack Range (including operators that cannot be healed by other units) will share the shield provided by the Elemental Barrier
Skill priority is -2000
The shield amount provided by the Elemental Barrier is based on Eyja's ATK when activating her skill
If there is already an Elemental Barrier present, reactivating this skill will reset the barrier's shield amount and duration
S3
When skill is activated, vision shrinks to her own tile
Priority selection: Units that haven't been selected by this skill yet > Unit with the lowest HP percentage > Unit with the lowest elemental value > Unit that is deployed earlier
##Swire2
Talent 2
When Talent 2 is triggered, gains 0.01s of Undying. Healing effect is triggered after Undying effect ends
When redeploying, resets the DP cost needed to trigger Talent 2
S3
Pushes out radially, Gold Coins are fired at an interval of 0.07s
Additional details about Eyja2 and Swire2:
##Eyja2
Talent 1
S1
S2
All units within Attack Range (including operators that cannot be healed by other units) will share the shield provided by the Elemental Barrier
Skill priority is -2000
The shield amount provided by the Elemental Barrier is based on Eyja's ATK when activating her skill
If there is already an Elemental Barrier present, reactivating this skill will reset the barrier's shield amount and duration
S3
When skill is activated, vision shrinks to her own tile
Priority selection: Units that haven't been selected by this skill yet > Unit with the lowest HP percentage > Unit with the lowest elemental value > Unit that is deployed earlier
##Swire2
Talent 2
When Talent 2 is triggered, gains 0.01s of Undying. Healing effect is triggered after Undying effect ends
When redeploying, resets the DP cost needed to trigger Talent 2
S3
Credits: PRTS
Yeah my bad, I changed it to IS#4 now.