wmcduff

u/wmcduff@kbin.social
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A game where you play a reporter in a pre-internet open world, digging through meetings, documents, connections and surveillance to get information to create stories.
You could have relationships with people too, and test them. Go with a private story on someone that will get big views and make the rent but piss them off, or keep it private and maintain your relationship to access their connections to try for a bigger story.

Peeking at the script, I think this was the scene that annoyed me.

"It seems like if any of these numbers of prime, then the room is trapped. Ok, 645... 645, that's not prime. 372... no. 649... Wait, 11 x 59, it's not prime either. So that room is safe."

The pauses after 645 and 372 are pretty bad. The line should have been something like "645 and 372 are not prime. 649..."

As at the moment she was operating under the theory that only primeness mattered, anything with an even number or a five should have been instantaneous. 3s take a second to check (add the digits and see if that's a multiple of 3). The rest of the primes up to 31 are tougher. (Well, you only have to worry about 961 for 31, as otherwise a lower prime will interfere, but eh.)

on xkcd: Dubious Islands · c/mapporn · 1 pts · 2y

The Churchill and Athabasca Rovers don't connect; the Methye Portage was used to move between them, which is about a 20 km walk.

I seem to remember being a bit annoyed when the math genius took a long time to figure out whether some numbers ending with 2 and 5 were prime or not.