But there's the problem, if you mean this! I was try to write to hello@xolat.games, and I've already made separated user on my server for this, and have add it to mail group. But, despite on this, I guess that it still tries to put something to root user 🤷♂️
Try emailing a non-root user. It should write to the inbox. I mean, without your Dovecot configs, I can’t tell if there’s anything else wrong with them, but from the errors it seems Dovecot would work if not for the permissions errors.
But what's the configs do you need? 🤔 Dovecot has about 20 separated configuration files! Do I will need to put each of them? 🤷♂️
Don't pay attentions on the quality, the meaning is important here. It's a normal diagram.
And, yeap! The game's webserver (nginx) locates in the same VPS where locates the game's APIs. So, a browser loads the game's client (WebGL version of the game) from the same place, where in the next step, after loading has finished, this browser will connects to that place for connection to the game's APIs.
If it said shortly, I needed to add to the IP address for a connection (for example 192.168.0.150), one of the name of the secure protocols (wss://, https://, etc.) (result: wss://192.168.0.150/)
So, I think that I'm in one step closer to the solution.
Now the developer consoles seems somehow like that:
I changed the IP address from "127.0.0.1" for connection to the server in the configs of the game to the IP adress of the VPS. And in this case the logs from the browser console looks so now:
Blocked loading mixed active content “http://218.14.40.150:777/abilities/active/all%E2%80%9D game.js:9:186044
TypeError: NetworkError when attempting to fetch resource.
create https://example.com/game.js:9
_godot_js_fetch_create https://example.com/game.js:9
callUserCallback https://example.com/game.js:9
runIter https://example.com/game.js:9
Browser_mainLoop_runner https://example.com/game.js:9
game.js:474:18
SCRIPT ERROR: Assertion failed. game.js:474:18
at: HttpHighClient.send_request (res://scripts/common/http/http_high_client.gd:37) game.js:474:18
ERROR: Parse JSON failed. Error at line 0: Unknown error getting token game.js:474:18
at: parse_string (core/io/json.cpp:582) game.js:474:18
�[91m�[1mERROR: �[22mDB API can't read this response: /abilities/active/all�[39m�[0m game.js:459:16
ERROR: DB API can't read this response: /abilities/active/all game.js:474:18
at: push_error (core/variant/variant_utility.cpp:1098) game.js:474:18
But the connection still won't works 🤷♂️
P.S: Some content from the logs was changed for privacy reason.
Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at http://127.0.0.1:777/abilities/active/all. (Reason: CORS request did not succeed). Status code: (null).
TypeError: NetworkError when attempting to fetch resource. game.js:474:18
Firefox can’t establish a connection to the server at ws://127.0.0.1:888/. game.js:9:219740
SCRIPT ERROR: Assertion failed. game.js:474:18
at: HttpHighClient.send_request (res://scripts/common/http/http_high_client.gd:37) game.js:474:18
ERROR: Parse JSON failed. Error at line 0: Unknown error getting token game.js:474:18
at: parse_string (core/io/json.cpp:582) game.js:474:18
�[91m�[1mERROR: �[22mDB API can't read this response: /abilities/active/all�[39m�[0m game.js:459:16
Did you met them? 🤔
We need a new OS in the case if there's something will going wrong with Linux 🐧 I think 🙂
OMG 😅
But the experience will be an experience 😉
Hello again! 👋✌️
Cool thing, btw! 👍 Didn't know that I can do this 😁
It's more harder than I was can thought about it 🤔
How can I prevent my server to put anything to spamlist? 🤔
Do you mean to don't write some message to root@xolat.games? 🤔
But there's the problem, if you mean this! I was try to write to hello@xolat.games, and I've already made separated user on my server for this, and have add it to
mailgroup. But, despite on this, I guess that it still tries to put something to root user 🤷♂️But what's the configs do you need? 🤔 Dovecot has about 20 separated configuration files! Do I will need to put each of them? 🤷♂️
Don't pay attentions on the quality, the meaning is important here. It's a normal diagram.
And, yeap! The game's webserver (nginx) locates in the same VPS where locates the game's APIs. So, a browser loads the game's client (WebGL version of the game) from the same place, where in the next step, after loading has finished, this browser will connects to that place for connection to the game's APIs.
Now the game awaits pending, but then shows "CONNECTION_TIMEOUT".
Thanks to you, @nobody_special 🤝
But I already guessed where's the problem was be.
https://developer.mozilla.org/en-US/docs/Web/Security/Mixed_content
If it said shortly, I needed to add to the IP address for a connection (for example 192.168.0.150), one of the name of the secure protocols (wss://, https://, etc.) (result: wss://192.168.0.150/)
So, I think that I'm in one step closer to the solution.
Now the developer consoles seems somehow like that:
But the game still doesn't works.
Thanks for your help, again 🤝
I changed the IP address from "127.0.0.1" for connection to the server in the configs of the game to the IP adress of the VPS. And in this case the logs from the browser console looks so now:
But the connection still won't works 🤷♂️
P.S: Some content from the logs was changed for privacy reason.
This is a piece of logs from the browser console:
Firewall I've already checked.
I think that doesn't respectful to stay in this community for myself. Have a nice day! ✌🏼
Thanks so much! 👍🏼
But thanks to you! 😄
It will be a really hard work https://github.com/tytso/pwgen/blob/master/pw_rand.c 🤔
🤭
What's the best encryption algorithm in your opinion?
Let's solve the first part then.
But I guess that @herzenschein already suggested me a solution...