5Time to Necro this! (Has anyone used the 4e Dark Sun materials)? c/darksun · by ErrorCode@lemmy.world · 1y · 3 comments
3Image: in different worlds, a traveler might reconsider exploring ancient ruins, fearing about his safety. But on Athas... There's no safety. c/darksun · by jesterraiin@lemmy.world · 2y · 0 comments
3Image: "Lightly equipped" might have a bit different meaning when Athas traveling is discussed (Tim Mcburnie) c/darksun · by jesterraiin@lemmy.world · 2y · 0 comments
6Maps: never underestimate the importance of old ruins. They may serve countless generations as anything, from navigational points, to ritual spots, to proving grounds. c/darksun · by jesterraiin@lemmy.world · 2y · 0 comments
5Maps: bigger settlements on Athas are as scarce as water and metal. But small camps might appear here and there, only to quickly disappear when the news that "there's water" will spread too far. c/darksun · by jesterraiin@lemmy.world · 2y · 0 comments
4Inspiration: Civilization has to produce art. It doesn't have to develop an alphabet, but art is one of its cornerstones. Have you ever wondered what might hang upon a wall of Athasian noble? c/darksun · by jesterraiin@lemmy.world · 2y · 0 comments
3Inspiration: cities of Athas don't need streetnames. Their function may as well go to peculiar looking doors. "Find indigo, arched gate, knock 5 times and ask for Hasgot, the Dwarven gladiator..." c/darksun · by jesterraiin@lemmy.world · 2y · 0 comments
7Maps: A broken circle. As a cruel DM, I always liked to "bury" a relic or other magical item in such locations, only to see players leaving the place without thinking to dig around a bit. c/darksun · by jesterraiin@lemmy.world · 2y · 0 comments
4Maps: Dried well battlemap. For the majority of Athasians, a concept of a well filled with water is as puzzling as fantastical. c/darksun · by jesterraiin@lemmy.world · 2y · 0 comments
3Image: Athas is probably the only place, where the metal chain would draw the attention instead of the size of the beast it was put on such a leash. c/darksun · by jesterraiin@lemmy.world · 2y · 0 comments
2RULES: Black Sun - yet another attempt to bring DS to OSR 1d6gnolls.itch.ioc/darksun · by jesterraiin@lemmy.world · 2y · 0 comments
1RULES: Dying Star playtest - a DS-inspired OSR hack, that resembles The Black Hack very much. Seems quite reasonable and playable. drive.google.comc/darksun · by jesterraiin@lemmy.world · 2y · 0 comments
3Maps: this is one of the main reasons why people never leave the safety of City-state walls. Within, there's a place for water and green. Outside? Only death. c/darksun · by jesterraiin@lemmy.world · 3y · 0 comments
6Image: much like in "Ozymandias" poem, the desert is filled with broken ruins reminding of ancient power and hubris. c/darksun · by jesterraiin@lemmy.world · 3y · 0 comments
5Maps: MeroĆ«, ancient capital of Kush Kingdom seems like something that belongs to Athas c/darksun · by jesterraiin@lemmy.world · 3y · 0 comments
4Inspiration: Iram of the Pillars is half-mythical ancient lost city. There should be dozens, hundreds places like that on Athas, destroyed in the Purge and buried under the sand. reviewofreligions.orgc/darksun · by jesterraiin@lemmy.world · 3y · 1 comments
4Image: your typical Athasian village. Fortified, no-nonsense, distrustful of strangers. c/darksun · by jesterraiin@lemmy.world · 3y · 0 comments