Mario meets Pareto (Mario Kart build analyze)

https://www.mayerowitz.io/blog/mario-meets-pareto

37 points · 9 comments · view on lemmy.world

9 Comments

BowserBasher@lemmy.world · 10 pts · 2y (5 replies)

Very lovely visual representation made there.

However none of that helps when you get hit by three red shells, lightning and a Spiny shell on the last lap to go from 1st to 6th lol

antlion@lemmy.dbzer0.com · 3 pts · 2y

In the situation you are describing you’ll want to prioritize acceleration over top speed.

slimerancher@lemmy.world · 1 pts · 2y (3 replies)

argh I hate when you get multi-attacked like that. Specially when you are doing a perfect run, and it's last lap of the last race!

Narann@lemmy.world · 3 pts · 2y

That’s part of the contract when you take a gamepad to play MK: Are you really ready to be that guy?_

HungryJerboa@lemmy.ca · 2 pts · 2y (1 reply)

You can minimize this by having a higher invincibility stat (another hidden stat that influences how many I-frames you get after spinning out).

slimerancher@lemmy.world · 1 pts · 2y

Interesting, didn't know about that. Will look it up.

JurassicPork@lemmy.one · 4 pts · 2y

That was so neat!!! The visualization and interactive aspect was great!!! Thanks!

OmegaMouse@pawb.social · 3 pts · 2y

Whoa, beautiful visualisation!

slimerancher@lemmy.world · 1 pts · 2y

TIL Pareto Front!