c/nintendo · by Narann@lemmy.world · 2yMario meets Pareto (Mario Kart build analyze) https://www.mayerowitz.io/blog/mario-meets-pareto37 points · 9 comments · view on lemmy.world
9 Comments
BowserBasher@lemmy.world · 10 pts · 2y
Very lovely visual representation made there.
However none of that helps when you get hit by three red shells, lightning and a Spiny shell on the last lap to go from 1st to 6th lol
antlion@lemmy.dbzer0.com · 3 pts · 2y
In the situation you are describing you’ll want to prioritize acceleration over top speed.
slimerancher@lemmy.world · 1 pts · 2y
argh I hate when you get multi-attacked like that. Specially when you are doing a perfect run, and it's last lap of the last race!
Narann@lemmy.world · 3 pts · 2y
That’s part of the contract when you take a gamepad to play MK: Are you really ready to be that guy?_
HungryJerboa@lemmy.ca · 2 pts · 2y
You can minimize this by having a higher invincibility stat (another hidden stat that influences how many I-frames you get after spinning out).
slimerancher@lemmy.world · 1 pts · 2y
Interesting, didn't know about that. Will look it up.
JurassicPork@lemmy.one · 4 pts · 2y
That was so neat!!! The visualization and interactive aspect was great!!! Thanks!
OmegaMouse@pawb.social · 3 pts · 2y
Whoa, beautiful visualisation!
slimerancher@lemmy.world · 1 pts · 2y
TIL Pareto Front!