I've tried playing through AW2 as it was a GOTY contender, but I just... don't like horror games. I managed to get a bit further by lowering the difficulty, but I still wasn't liking the spoopy stuff.
Give Control a shot, it's one of my favourites games for ages due its story and whilst it's creepy, it's not really horror exactly and it is much more action oriented. I don't recall any jump scares either, though it has been a while.
Last time I had free time and was looking for a new game someone told me "Get Control. Just get it. Trust me."
My trust was not misplaced. It's one of the best games I've ever played.
Edit: Later I tried AW1 and didn't really care for it much (mostly because i sucked really bad at it) until I started using "all guns" cheats so I could play it like a horror/action. Then I enjoyed it.
They were pretty well done. Most of the time something suddenly happening is a good scare, and AW2 had several events like that. The first cultist encounter with a big guy bursting through a wall, for example.
But I might agree that some of the full-screen scares that just flashed an image over the screen along with a loud noise were a bit cheap.
I don't believe this to be the case at all. I thought the jump scares were almost perfectly timed and measured in order to build tension, and were a vital part of the excellent tension/release flow of the game.
I think they did them just right. I wouldn't go farther, but I'm very happy with how it was done. That being said, I don't expect them to do it like that again because it would just be too predictable
I have no problem with the in-game "jump scares", but the popup ones were a bit much. I was glad when they added a setting to reduce the intensity of those, makes it much more tolerable.
Side note: I am playing through and loving the new Lake House DLC. Night Springs was fun, but this is the kind of continued AW2 experience I've been hoping for. A highlight was reaching the Floor -3 with
::: spoiler Tap for spoiler
the ATDs and reading about how they're trying to copy Wake's writing style and brute-force new content. Entering the main room with the hundreds of ATDs clacking away really gave a feeling of dread and "the FBC continues to mess with things they don't understand."
:::
13 Comments
Dasnap@lemmy.world · 11 pts · 1y
I've tried playing through AW2 as it was a GOTY contender, but I just... don't like horror games. I managed to get a bit further by lowering the difficulty, but I still wasn't liking the spoopy stuff.
I'll manage one day...
Gamoc@lemmy.world · 22 pts · 1y
Give Control a shot, it's one of my favourites games for ages due its story and whilst it's creepy, it's not really horror exactly and it is much more action oriented. I don't recall any jump scares either, though it has been a while.
clif@lemmy.world · 10 pts · 1y
Last time I had free time and was looking for a new game someone told me "Get Control. Just get it. Trust me."
My trust was not misplaced. It's one of the best games I've ever played.
Edit: Later I tried AW1 and didn't really care for it much (mostly because i sucked really bad at it) until I started using "all guns" cheats so I could play it like a horror/action. Then I enjoyed it.
ElectroLisa@lemmy.blahaj.zone · 3 pts · 1y
I recall having occasional one-frame flashes of the antagonist whenever they were being mentioned
Quetzalcutlass@lemmy.world · 9 pts · 1y
Control shares the same universe and is more actiony, from what I've heard. It might be worth checking out if you haven't already.
MentalEdge@sopuli.xyz · 6 pts · 1y
They were pretty well done. Most of the time something suddenly happening is a good scare, and AW2 had several events like that. The first cultist encounter with a big guy bursting through a wall, for example.
But I might agree that some of the full-screen scares that just flashed an image over the screen along with a loud noise were a bit cheap.
ihatetheworld@lemmy.ml · 4 pts · 1y
Yea. Those cheap jump scare got me every single time. Lol
FeelzGoodMan420@eviltoast.org · 6 pts · 1y
Lol wtf? No it didn't.
Coelacanth@feddit.nu · 6 pts · 1y
I don't believe this to be the case at all. I thought the jump scares were almost perfectly timed and measured in order to build tension, and were a vital part of the excellent tension/release flow of the game.
yamanii@lemmy.world · 3 pts · 1y
This is the first time I'm hearing this lol.
limitedduck@awful.systems · 2 pts · 1y
I think they did them just right. I wouldn't go farther, but I'm very happy with how it was done. That being said, I don't expect them to do it like that again because it would just be too predictable
AutoPastry@sopuli.xyz · 2 pts · 1y
I have no problem with the in-game "jump scares", but the popup ones were a bit much. I was glad when they added a setting to reduce the intensity of those, makes it much more tolerable.
Side note: I am playing through and loving the new Lake House DLC. Night Springs was fun, but this is the kind of continued AW2 experience I've been hoping for. A highlight was reaching the Floor -3 with ::: spoiler Tap for spoiler the ATDs and reading about how they're trying to copy Wake's writing style and brute-force new content. Entering the main room with the hundreds of ATDs clacking away really gave a feeling of dread and "the FBC continues to mess with things they don't understand." :::
grill@thelemmy.club · -3 pts · 1y
They overdid bad voice acting. Everything else is okay.