Quetzalcutlass

u/Quetzalcutlass@lemmy.world
11 posts · 2.2k comments

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From what I've heard through the grapevine, there's a serious favoritism problem. If you have an in with a Valve employee or work on a project they approve of, getting assistance from them is easy. Everyone else gets a token response followed by radio silence, and if you're working on something they don't want to deal with (like the payment processor mess the OP stepped in) you get straight-up stonewalled.

Did they ever fix the problem where most of their featured community content was AI slop? Facepunch was discussing adding filters and disclosures to weed AI generated content out of search results after most early reviews called it out as a problem, but I lost all interest in the project and never checked back to see if they implemented anything.

Same here, latest beta.

I also get a black screen when launching the app that flickers once and disappears after a few seconds. Sometimes I can see text during the flicker before it vanishes, so maybe it's a broken pop-up or something? Might be related.

on CDPR Chad! · c/games · 1 pts · 1d

My quote only mentions Saints Row 2 because that was the latest game at the time that review was made. Like I said, it's from an old review.

Though I do remember being incredibly disappointed at how character customization went backwards in depth for Saints Row 3. That and the campaign missions in 3 being mostly filler (several were straight up reused minigames with only narration to differentiate them from the ones you found on the map) and the plot sliding almost entirely towards humor and dropping most of the darkness of 1 and 2 in favor of bombastic heroics (villlainics?).

The later games did give us Kinzie though, so all is forgiven.

(The reboot is still an abomination.)

on CDPR Chad! · c/games · 6 pts · 1d

The rigid mission structure with no room for innovation is easily what I hate most about GTA. To quote an ancient review by Shamus Young (RIP):

The author of this mission isn't designing a game, he's writing a movie scene, and I'm acting as a stuntman who isn't allowed to read the script. I have to feel around for the railroad plot and figure out my place in it.

In GTA IV, the mission designer has all the fun, designing something for you to enact. In Saints Row 2, the designer just fills the world with toys and you get to do the creative part.

GTA IV offers incredible production values, voice acting, music, and visuals. By contrast, all Saints Row 2 can offer is fun. You’ll have to work out for yourself which one sounds better.

The wrong series died.

Wait, ashes have a use beyond prayer xp? It doesn't seem to explain that anywhere, so I've left the skill at 1 since I've been tripping over bones (seriously, the most expensive church bonus costs 300 and I have over a million), and haven't done runecrafting either since I also have over a million of those from boss drops and the strongest spell costs four.

I've been playing Idle Fantasy for the last few weeks and have been enjoying it, though the obvious flaws due to it being vibe-coded are getting annoying. Stuff like the same UI working in different ways in different parts of the app, achievements not being persistent so you lose them when you prestige, constant patches for bonuses not being applied due to Claude missing them, or the balance being absolutely terrible (not that that matters much for an idle game, but stuff like grinding bosses earning hundreds of millions of coins a day while the second best option would struggle to hit half a million, or firemaking being a completely worthless skill since you'll collect bones to bury by the hundreds of thousands, or all but like five loot items - including ones dropped by the final boss - being worth less than a single ore).

I hope it gets a serious polish and balancing patch soon, and that the author stops using Claude to add new features.

You can also (lightly) score them down their length before cooking for more surface area (the cuts will pop open during cooking) and a firmer texture. Even one line makes a huge difference in how they come out.

It's basically the same thing as that spiral cut technique that was going around a while back, but doesn't need a skewer and requires a hundredth the effort.