Coelacanth

u/Coelacanth@feddit.nu
105 posts · 6.8k comments

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I tried replaying FFX a few years ago for the first time since back in the day, but quit while doing all that bullshit. Although Blitzball I actually enjoyed. But the other minigames are devised by satan himself and programmed and designed by blind interns. Chocobo racing especially is atrocious.

Ninja Gaiden 2

Chapter 3 is absolute dogshit, full of unfun Van Gelf encounters and topped by Gigadeath - one of the he worst bosses in gaming. When he doesn't kill you with his bullshit his glitchy ass falls out of the combat arena 25% of the time. And a successful fight with him has you slowly plink him down with a longbow. In a Character Action Game.

Close second is Chapter 9. The jungle is a hellhole of unfun fights and bullshit, including water segments, jellyfish-landmines, awful worm enemies, boring pillbug enemies and another boss fight from the absolute bottom of the barrel in the tunnel worm.

Those two really are mental blocks whenever I think of a replay.

I absolutely love the art, music, story and world building in Blasphemous, but I could also not really vibe with the gameplay. Way too much platforming combined with instant kill hazards and janky ledge//ladder grabbing. Also enemy placement that seems deliberately designed to waste your time and prevent you from rushing through areas, even when you backtrack.

I didn't have much issue with the bosses though, at least in the main game. Isidora from the DLC was a fucking pain, though.

I finished The Drifter yesterday. It took me three weeks to get through a 10-hour game, that tells you a bit about how little I've been gaming lately. Anyway.

Game is absolutely great. 9.9/10, a must-play if you like the genre of point-and-click adventure games, and a game you should seriously consider even if you don't.

I've already waxed lyrical about it in past weekly threads, so I am not going to repeat myself here. All I can add is that the game does stick the landing.

From what I have played, this is the most logical puzzle game ever. There were only something like 5 convoluted puzzles over the course of the whole game, and even those did make some sense in retrospect. Besides those five I got stuck on, I was able to figure out the rest of the game without outside help, and everything felt like it was logical and made sense.

The story is a lot of fun, it was more sci-fi than I expected but I don't really mind it. It's a breakneck pulp thriller and it keeps throwing curve balls at you, there is always a twist and turn and you never know what to expect. The writing is super sharp, it's witty and fun and the dialogue is great. In the latter half there were a couple of voice actors that were only okay, but the rest of the cast is absolutely top shelf and the protagonist especially is great.

Overall I can't say enough good things about it. The conclusion is satisfying, the main theme of the OST hitting with its heavy synths at a climactic moment was epic and there is even an emotional arc.

Play it, it's fantastic. Even if you don't like puzzle games, the story and presentation is great, so if you have to look up a few hints or solutions then so what? You'll have a good time regardless.

Sorry for barging in through the door like a Jehovah's Witness, but if you like these kinds of games you must try The Drifter. I finished it yesterday and it's the best point-and-click I've ever played, may well have ruined the genre for me. It's an adventure game that actually doesn't use moon logic. A couple puzzles were a bit convoluted, but even those I felt like actually were based on some logic and made sense.

Plus it's a great pulp story with phenomenal voice acting. Can't recommend it enough. Well anyway, sorry for the interruption, I'll move on to the next house. Thanks for your time.

It's an inherent problem with having both users and communities on the same instances, and just how humans tend to operate in general in that we automatically gravitate to others and clump together.

I think it was @rglullis@communick.news who was saying that in an ideal world there would be two types of instances, one for users and one that only served as hosting space for communities. That way you could block or defederate user groups without losing access to entire communities.

Of course, we're way past the point where reorganization into a structure like that is feasible. But it's interesting to think about.

I'm at the last bit of The Drifter, which I've been enjoying immensely. In the latter half some of the puzzles did start get a little convoluted (though maybe I'm just stupid) but overall it's been an incredible pulp thriller ride underpinned by mostly logical puzzles. Beautiful art, sharp writing and excellent voice acting. The story is a fun ride too.

I've also been playing some Wanted: Dead. It's an interesting mess of a game. I already ranted about it over in the PatientGamers community weekly thread. In a different universe this could have been a cult classic. The combat is still decent enough even with all the flaws.

  1. Babies crying.
  2. Children shouting/chattering/being noisy
  3. Screeching of cutlery against a plate.
  4. Screeching of chalk against a blackboard.
  5. The dull throbbing sound of friction when something semi-moist rubs against glass, like when cleaning windows under certain conditions for example.
  6. Certain people's chewing noises (it is very person-dependant, some I don't even think about and some almost send me into meltdown).
  7. Most phone alerts.
  8. Irregular snoring.