Let's Make Better Rpg Currencies
https://youtu.be/VADntQSNMB4?si=VUw999G0yZ0x52IW
I'm curious what currency systems my fellow #ttrpg GMs have dreamt up when #worldbuilding.
It's always annoyed me how #dnd's gp/sp/cp currency resembles the USD system so much in the way it is used, despite the fact that IRL a single gold coin would be worth more than my car. Does #WotC think my backpack is worth $8k? That makes no sense to me.

24 Comments
ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com · 15 pts · 1y
Quetzalcutlass@lemmy.world · 9 pts · 1y
Until one of your players invents currency speculation and gets rich. Though that could lead to a cool arc where the bankrupt goblin clans come after them for revenge.
ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com · 6 pts · 1y
Ranger@lemmy.blahaj.zone · 2 pts · 1y
"A currency system gaining popularity was formed in a local city, which resembled the British LSD system but where one pound was 360 pence, and the values of the other coins corresponded to the prime factors of 360. Very logical, and I am sure my problem player would have lost his damn mind at having to do actual math to buy things."
I like this.
acockworkorange@mander.xyz · 12 pts · 1y
“Credits”, which is gold IN SPAAAACE. The thing is, if you’re running a merchant campaign, currencies, jurisdictions, red tape, bribery, and smuggling can be fun. Otherwise maybe don’t even bother with money, the quest to findwhat you’re looking for is much more fun.
Shkshkshk@dice.camp · 4 pts · 1y
@acockworkorange
Love your username 💜
acockworkorange@mander.xyz · 2 pts · 1y
I aim to please
Bougie_Birdie@lemmy.blahaj.zone · 8 pts · 1y
I'm afraid I don't remember the name of the system or else I'd link the rules, but I do remember playing a game where I really liked what they did with inventory and currency.
Basically, the game divorced the rules from the settings' currency entirely. So if you're into homebrew, that means it works equally well with gold, credit chips, reputation, bottle caps, and seashells
When you defeated a monster, finished a quest, or found hidden treasure, you would acquire LOOT. Get ten LOOT and you level up at the end of the adventure.
Instead of writing down and purchasing all of your basic equipment, you would have a certain number of GEAR points. If you found you were in a situation where you needed some item, you could mark off one of your GEAR to retroactively have brought that item with you.
I liked it because it sped up play and was super newbie friendly. You no longer run into a situation where a career adventurer plum forgot to buy torches before spelunking. It also meant you didn't have to roll a check for each item in the dragon's hoard to see if you could afford to feed your hirelings.
If that system sounds familiar to anyone, please let me know. I wouldn't mind taking it for a spin again
lord_ryvan@ttrpg.network · 1 pts · 1y
That sounds like every generic/settingagnostic RPG.
TurtleOnASkateboard@lemmy.ml · 7 pts · 1y
https://troypress.com/wealth-systems-in-rpgs/
Nariom@lemmy.world · 6 pts · 1y
I can think of a couple systems that don't use gold (or any other straight currency) :
The One Ring uses treasures as a measure of wealth, which above set amounts grows and gives you access to more. It's not about spending your treasures, you're not buying goods for currency (most of the time), instead you can afford stuff depending on your level of wealth.
Warhammer Rogue Trader (40k) while not a ttrpg still offers an interesting alternative. Since you're extremely wealthy, earning and spending currency wouldn't make much sense on a small scale, so instead you gain reputation with various factions by trading with them, which in turn gives you access to items you can grab freely.
The idea is the same, rather than using currency you have a measure of what you have access to. It can evolve up or down, varying what you can get over time, without the hassle of book keeping (or verty little of it).
Ziggurat@sh.itjust.works · 5 pts · 1y
Eclipse phase has a pretty cool reputation economy. You don't use money but network and reputation to get things (mostly info and access to fablab, it's a post abundance economic)
Ranger@lemmy.blahaj.zone · 3 pts · 1y
Letters of Credit can lead to side quest.
HessiaNerd@lemmy.world · 3 pts · 1y
The opportunity for shenanigans is rife with something akin to Rai Stones
malin@dice.camp · 3 pts · 1y
Shkshkshk@dice.camp · 6 pts · 1y
@malin @rpg
But it's coins made of solid gold/silver/copper that players find in dungeons, bring back to town, and immediately spend. People bring their irl money intuition to the table when they need to pull prices out of their ass which results in tavern food costing, like, 10 gold coins per plate. Realistically, given the prices of the materials in the specie coins, I think players paying for stuff in gp should be treated like some rich fuck paying for fast food with Benjamins.
malin@dice.camp · 4 pts · 1y
Shkshkshk@dice.camp · 3 pts · 1y
@malin @rpg
I mean, usually my #dnd players strongly dislike tracking encumbrance, so the coins might as well be weightless.
Something I think people tend to forget about is the practice of "free lunch". Sit yourself down at the bar, order a drink, and you get access to a whole lunch menu as long as you keep drinking. It particularly makes sense if a pint of beer &/or a single lunch actually costs slightly less than a cp, so two beers would cover the cost.
malin@dice.camp · 2 pts · 1y
Shkshkshk@dice.camp · 2 pts · 1y
@malin @rpg
Wait, beer rots? Gonna look into this real quick. Sounds like something beer shouldn't do
Edit: Turns out ale was nearly nonalcoholic back then and was viewed the way protein shakes are now
kinsale42@mstdn.games · 2 pts · 1y
acockworkorange@mander.xyz · 1 pts · 1y
Most beer nowadays contains some preservatives. Hops was the first natural preservative added to beer. With very few exceptions, beer is supposed to be drink fresh after a short “aging” period and starts deteriorating flavor in the bottle.
Unpasteurized beer spoils much faster. It might not rot super fast because the yeast can compete with other bugs to an extent, but it’ll sure start tasting progressively worse as time goes on.
trantion@masto.ai · 1 pts · 1y
lord_ryvan@ttrpg.network · -1 pts · 1y
Ah mate please don't bring #hastags in the middle of sentences to this platform, please.
ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com · 2 pts · 1y
lord_ryvan@ttrpg.network · 0 pts · 1y
Yeah, I know. I recognise the @'s at the beginning of the message. Please don't bring middle-of-the-sentence-hashtags to it. It makes the text less legible, for the sake of better SEO on... Mastodon
ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com · 2 pts · 1y
Ranger@lemmy.blahaj.zone · 1 pts · 1y
Yes.
Shkshkshk@dice.camp · 2 pts · 1y
@malin @rpg
Also, totally makes sense they would call them gold and silver if they inherited the roman Librae, Solidi, Denarii currency system
Ranger@lemmy.blahaj.zone · 1 pts · 1y
Denarii where originally silver, just like dollars & Yen.
Stamau123@lemmy.world · 3 pts · 1y
In Numenera any novice 'wizard' can turn lead to gold just by asking nanobots nicely. So currencies are 'shins' (short for shiny I imagine) that are little bits and bobs that are tedious to collect and somewhat unique, instead of 'precious' material. Ex: small shells, keyboard keys, stamped stone coins, colorful plastic shards, etc.
Landsharkgun@midwest.social · 1 pts · 1y
The best currency is obviously tally sticks.
I joke - I haven't used this in a game. It is interesting, though. From what I understand of history, the vast majority of people used a gift economy, barter, and what was essentially a credit system to get what they needed. The idea of the adventurers 'buying' their equipment on credit by owing the blacksmith a portion of loot later does raise some ideas.
Also tally sticks are where we get the phrase 'stock holder'; the one who loaned the goods kept the larger end of the split tally, which was called the stock.