I know my fellow programmers here will like this

Context: Previously I used the CPU for rendering pixelart graphics, but then I realized I could not only render to a low-res texture that I then upscale, but also write a shader to do color lookup.

86 points · 10 comments · view on lemmy.world

10 Comments

Unknown_0671@lemmy.blahaj.zone · 36 pts · 1y (4 replies)
[ removed ]
Ludrol@szmer.info · 53 pts · 1y

Bewate of the vulkan pipeline meme

SnotFlickerman@lemmy.blahaj.zone · 9 pts · 1y (2 replies)

Calm down, Primarch.

Unknown_0671@lemmy.blahaj.zone · 4 pts · 1y (1 reply)
[ removed ]
phuntis@sopuli.xyz · 11 pts · 1y

40k primarch of the salamanders legion is called vulkan

moonlight@fedia.io · 8 pts · 1y

the image thumbnail for me says 'ngl trans'

Mel@lemmy.melissandre.dev · 7 pts · 1y

The entire world is made of transitions. Transition is the way

tatann@lemm.ee · 6 pts · 1y

So the Planet Smasher was right, Ziltoid truly is a nerd

Indeed

Valmond@lemmy.world · 3 pts · 1y (2 replies)

Got any examples of how it looks?

ZILtoid1991@lemmy.world · 5 pts · 1y (1 reply)

These are all CPU rendered when they were made, but this is how the benchmark looks on the Raspberry Pi 400 (heavily handicapped by the memory bandwidth):

ZILtoid1991@lemmy.world · 6 pts · 1y

GUI example, with real bitmap fonts and CPU drawn windows:

GUI drawing algorithms will remain on the CPU, then I just upstream any changes finalized to the GPU.

jia_tan@lemmy.blahaj.zone · 2 pts · 1y

I prefer Metal. 🤓

ABSOLUTELY PROPRIETARY