Context: Previously I used the CPU for rendering pixelart graphics, but then I realized I could not only render to a low-res texture that I then upscale, but also write a shader to do color lookup.
Context: Previously I used the CPU for rendering pixelart graphics, but then I realized I could not only render to a low-res texture that I then upscale, but also write a shader to do color lookup.
10 Comments
Unknown_0671@lemmy.blahaj.zone · 36 pts · 1y
Ludrol@szmer.info · 53 pts · 1y
SnotFlickerman@lemmy.blahaj.zone · 9 pts · 1y
Calm down, Primarch.
Unknown_0671@lemmy.blahaj.zone · 4 pts · 1y
phuntis@sopuli.xyz · 11 pts · 1y
40k primarch of the salamanders legion is called vulkan
moonlight@fedia.io · 8 pts · 1y
the image thumbnail for me says 'ngl trans'
Mel@lemmy.melissandre.dev · 7 pts · 1y
The entire world is made of transitions. Transition is the way
tatann@lemm.ee · 6 pts · 1y
So the Planet Smasher was right, Ziltoid truly is a nerd
Indeed
Valmond@lemmy.world · 3 pts · 1y
Got any examples of how it looks?
ZILtoid1991@lemmy.world · 5 pts · 1y
These are all CPU rendered when they were made, but this is how the benchmark looks on the Raspberry Pi 400 (heavily handicapped by the memory bandwidth):
ZILtoid1991@lemmy.world · 6 pts · 1y
GUI example, with real bitmap fonts and CPU drawn windows:
GUI drawing algorithms will remain on the CPU, then I just upstream any changes finalized to the GPU.
jia_tan@lemmy.blahaj.zone · 2 pts · 1y
I prefer Metal. 🤓
ABSOLUTELY PROPRIETARY