100x Marathon mode

Decided I wanted a run that forced me to scale up instead of just "winging it" because hey after a few research steps I will be able to make it better anyway.

Thought to play "marathon mode", which is vanilla except research cost is multiplied by 4, but ended up going for a multiplier of 100 instead.

To give an example of what this means: Researching solar panels costs 25000 red and green science.

I found this to be an interesting challenge! I not only have to build large and optimized builds with low-tier tech. I also need to be extremely careful with managing biter evolution and pollution. Just red ammo is locked behind several thousand science packs, and I have expanded to 8 ore patches and my perimeter is just tightly packed turrets, because I have not let myself afford researching walls yet.

22 points · 6 comments · view on lemmy.world

6 Comments

jet@hackertalks.com · 3 pts · 1y (3 replies)
Deestan@lemmy.world · 2 pts · 1y (2 replies)

One day I will finish my Space Exploration + Krastorio 2 save. I kinda felt after the 300 hour mark that those were indeed more balanced for multiplayer.

jet@hackertalks.com · 2 pts · 1y (1 reply)

ha... there is nothing balanced about them! They are challenges! They are for people who never want to stop growing the factory!

Deestan@lemmy.world · 2 pts · 1y

And then Seablock for people who never want to get anywhere.

Korhaka@sopuli.xyz · 3 pts · 1y (1 reply)

This kind of mode sounds interesting if some of the very low level automation didn't have the same multiplier, assemblers for example handcrafting 1000 science?

Deestan@lemmy.world · 2 pts · 1y

They actually took that into account :) Basic tech is not affected.