Decided I wanted a run that forced me to scale up instead of just "winging it" because hey after a few research steps I will be able to make it better anyway.
Thought to play "marathon mode", which is vanilla except research cost is multiplied by 4, but ended up going for a multiplier of 100 instead.
To give an example of what this means: Researching solar panels costs 25000 red and green science.
I found this to be an interesting challenge! I not only have to build large and optimized builds with low-tier tech. I also need to be extremely careful with managing biter evolution and pollution. Just red ammo is locked behind several thousand science packs, and I have expanded to 8 ore patches and my perimeter is just tightly packed turrets, because I have not let myself afford researching walls yet.
6 Comments
jet@hackertalks.com · 3 pts · 1y
Other challenge options:
https://mods.factorio.com/mod/space-exploration
https://mods.factorio.com/mod/AngelBob/downloads
Deestan@lemmy.world · 2 pts · 1y
One day I will finish my Space Exploration + Krastorio 2 save. I kinda felt after the 300 hour mark that those were indeed more balanced for multiplayer.
jet@hackertalks.com · 2 pts · 1y
ha... there is nothing balanced about them! They are challenges! They are for people who never want to stop growing the factory!
Deestan@lemmy.world · 2 pts · 1y
And then Seablock for people who never want to get anywhere.
Korhaka@sopuli.xyz · 3 pts · 1y
This kind of mode sounds interesting if some of the very low level automation didn't have the same multiplier, assemblers for example handcrafting 1000 science?
Deestan@lemmy.world · 2 pts · 1y
They actually took that into account :) Basic tech is not affected.