More Infos at GameFromScratch: https://gamefromscratch.com/godot-asset-store-launched/
The Roadmap can be found here: https://store-beta.godotengine.org/roadmap
https://store-beta.godotengine.org/
More Infos at GameFromScratch: https://gamefromscratch.com/godot-asset-store-launched/
The Roadmap can be found here: https://store-beta.godotengine.org/roadmap
9 Comments
popcar2@programming.dev · 22 pts · 1y
Oh! I didn't expect it to get suddenly shadowdropped. It looks pretty clean, and it's neat that assets can have direct links to donate on the side. It's going to take at least a few months until it gets integrated with the editor though, since 4.5 is already in feature freeze.
txtr@discuss.tchncs.de · 7 pts · 1y
Based on the roadmap, it sounds like assets will simply be dragged and dropped from the browser into the editor.
I haven't found anything about a direct integration into Godot itself yet.
But I can't imagine that it won't be a thing.
It would also be awesome if you could add third-party stores to Godot. Like repositories in Linux.
GammaGames@beehaw.org · 8 pts · 1y
At the bottom of the roadmap:
I’m taking the “replace” wording as in-engine as well as functionally replacing
Wawe@lemmy.world · 8 pts · 1y
Amazing! Definitely one of the features missing with Godot!
tantamoq@feddit.nl · 4 pts · 1y
Nice! Great to see
Cris_Color@lemmy.world · 4 pts · 1y
Thats super cool!
NocturnalMorning@lemmy.world · 0 pts · 1y
I still want a terrain editor. I won't go back to Godot until thats a thing, and I'd really like to go back to Godot.
Edit: Yes, I know there are 3rd party terrain editors i can add.
poVoq@slrpnk.net · 5 pts · 1y
Arn't there several addons for that?
NocturnalMorning@lemmy.world · 0 pts · 1y
Yes, but i dont want to use them. I want an integrated terrain editor like what Unreal has. Their philosophy is to make everything optional as an addon to keep Godot lightweight. But there's no reason they couldn't integrate a terrain editor as a plugin you can turn on and off directly in the Godot settings.
Currently, you have to go find a 3rd party addon, install it. And try to use it. There are zero guarantees that any of it will function correctly.
I want an officially supported addon that is integrated enough with Godot to be turned on and off through a menu, even if it requires restarting the editor to use it. (That's how Unreal does a lot of plugins) They are officially supported, but not enabled or in a build unless you check a box and restart the editor.