uh,

https://pawb.social/pictrs/image/7fffaf11-958a-46b3-937d-9e86d7fcf38b.mp4

Physbones go brrrrboingboingboingboingBOINGBOING right off the edge and into the void, apparently.

-- Frost

46 points · 6 comments · view on lemmy.world

6 Comments

Kissaki@programming.dev · 9 pts · 300d

wow they god really scared and ran off fast

asudox@lemmy.asudox.dev · 7 pts · 300d

best game ever made. just take my money

Burghler@sh.itjust.works · 4 pts · 299d (1 reply)

I think this is what happens when you enable phys bones while animations are still playing? The Godot docs have comments that discuss solutions.

Or just ship it

forestbeasts@pawb.social · 2 pts · 299d

Yeah it took me several hours to figure it out, but it turns out the problem was the physbones were hitting the wolf's main collision box! Cue trying to go every which way at once.

I put them on a different collision layer and that totally fixed the problem. (And then the wolf just crumpled like a taken-off shirt.)

I am tempted to put in an "if (some very small chance), add the physbones to the first layer to make them jitterbounce away"!

-- Frost

AnotherPenguin@programming.dev · 4 pts · 299d

Nice goat simulator physics

forestbeasts@pawb.social · 1 pts · 292d

Video went poof because of the recent server issues, I reuploaded it just now.

-- Frost