At some point, even a willing merchant should offer lower per-item payouts.
"I like you enough to go x over wholesale" only goes so far, and yeah, damn near everyone has an absolute limit on what they would expect to be able to offload in the next century. Likely a much lower limit than you would expet. Repeatedly selling the same thing should eventually invoke "I'll take one or two this time, but for the rest, you should probably visit x, who I sold that last truckload too, or x, who I had to PAY to haul it away. You now owe me money, btw."
Honestly, I usually find the items with the best effort-to-payout ratio disappointing precisely because they reward stealing from or murdering innocents, or farming uninteresting mobs, yet the same games expect me to believe all the bandits and killers are ill-equipped and poor-as-shit? ... and that the big-bads got that way(+awesome armor and weapons) from constant fighting?
Idiot adventurer. He should have saved the 800 cheese wheels in case he needed to eat them at the final boss, then during the fight forget he has them.
15 Comments
rumschlumpel@feddit.org · 52 pts · 296d
Who sees a pile of cheese wheels and thinks they're in a restaurant? It's clearly a cheese shop.
notabot@piefed.social · 24 pts · 296d
Split the difference, it's a cheese-taurant. You can have cheese, cheese, cheese, spam, or cheese. And they're out of spam.
MachineFab812@discuss.tchncs.de · 5 pts · 296d
Not because we don't have Spam, but because we can't find it under all of the cheese.
notabot@piefed.social · 3 pts · 296d
Somewhere under that pile is a single can of spam, but its ring pull has broken off.
NaibofTabr@infosec.pub · 2 pts · 296d
You mean you want cheese, cheese, cheese, Spam and cheese without the Spam?
jawa22@lemmy.blahaj.zone · 4 pts · 296d
I don't like spam!
ExLisper@lemmy.curiana.net · 21 pts · 296d
C: Any Norweigan Jarlsburg, per chance.
O: No.
C: Lipta?
O: No.
C: Lancashire?
O: No.
C: White Stilton?
O: No.
C: Danish Brew?
O: No.
C: Double Goucester?
O: (pause) No.
C: Cheshire?
O: No.
C: Dorset Bluveny?
O: No.
EnsignWashout@startrek.website · 14 pts · 296d
C: Cheddar?
O: No. We don't get much call for it.
C: But it's the single most popular cheese in the world!
O: Not around here, sir.
NaibofTabr@infosec.pub · 5 pts · 296d
Well, how about a little Red Leicester?
samus12345@sh.itjust.works · 34 pts · 296d
MachineFab812@discuss.tchncs.de · 12 pts · 296d
At some point, even a willing merchant should offer lower per-item payouts.
"I like you enough to go x over wholesale" only goes so far, and yeah, damn near everyone has an absolute limit on what they would expect to be able to offload in the next century. Likely a much lower limit than you would expet. Repeatedly selling the same thing should eventually invoke "I'll take one or two this time, but for the rest, you should probably visit x, who I sold that last truckload too, or x, who I had to PAY to haul it away. You now owe me money, btw."
cactusfacecomics@lemmy.world · 10 pts · 296d
There's definitely a point where "selling goods" transforms into "offloading junk", especially when it comes to perishables.
Like man, you just brought in 500 cabbages that I watched you pick out of that farm over there. No, I'm not giving you full price for each of them.
ripcord@lemmy.world · 2 pts · 296d
No. They should never, ever, ever change this.
MachineFab812@discuss.tchncs.de · 1 pts · 284d
Honestly, I usually find the items with the best effort-to-payout ratio disappointing precisely because they reward stealing from or murdering innocents, or farming uninteresting mobs, yet the same games expect me to believe all the bandits and killers are ill-equipped and poor-as-shit? ... and that the big-bads got that way(+awesome armor and weapons) from constant fighting?
Metostopholes@midwest.social · 6 pts · 295d
Idiot adventurer. He should have saved the 800 cheese wheels in case he needed to eat them at the final boss, then during the fight forget he has them.