Hey folks!
Shattered Pixel Dungeon v3.3 is in beta now (read the full blog post for more details), and it includes the games first new artifact in over ten years! (jeez how did that happen? Time flies)
The Skeleton Key grants the player new ways to control the dungeon environment. It can be used to open almost any lock in the dungeon, lock doors that weren't previously locked, and create temporary magical walls! There are a lot of creative ways to make use of this, and it opens up entirely new interactions with all the dungeon’s various doorways.
(Image Description: A GIF showcasing the skeleton key artifact's functionality. The player uses it to lock two doors and then uses it to create a temporary magical wall.)

8 Comments
nrdblkn@mastodontech.de · 3 pts · 254d
@00_Evan
What's the point, except locking yourself in for some undisturbed healing/recovery?
basxto@discuss.tchncs.de · 2 pts · 252d
Got it in beta. It can open crystal doors. So you can get stuff you couldn’t otherwise
bjoern_tantau@swg-empire.de · 0 pts · 254d
The duality of man.
It's good to for crowd control, especially when a big group is approaching and you're low on health.
Edit: And it's just plain cool.
dotplot@lemy.lol · 3 pts · 255d
It looks too powerful.
weirdo_from_space@sh.itjust.works · 3 pts · 255d
That sounds broken, what's the catch?
Chorby_Short@lemmy.world · 2 pts · 255d
Doesn't that make permanently locking the player out of winning trivially easy? Back in my day you had to abuse multiple teleportation glitches for that!
00_Evan@lemmy.world · 3 pts · 254d
Internally doors locked by skeleton key have a different ID, and can be 'forced open' if you don't have a skeleton key to use to open them. Opening them with the skeleton key also costs 0 charges.
videogamer1003@lemmy.world · 1 pts · 252d
this thread is too critical bruh, where the hype train @? 🚬🚂