Critical Role expected Daggerheart to do well, but they didn't expect it to do 2500% more than their projections
https://www.thepopverse.com/gaming-critical-role-daggerheart-campaign-books-darrington-press-ed-lopez-ben-van-der-fluit
73 points · 12 comments · view on lemmy.world
12 Comments
tiberius@lemmy.ca · 9 pts · 256d
Did they announce a campaign using Daggerheart system? 3 months ago, there were no confirmed plans.
Tim_Eagon@dice.camp · 2 pts · 256d
@tiberius @copacetic No, their main campaign still uses 2024 5e D&D. They have had mini-campaigns using the Daggerheart rules though.
tiberius@lemmy.ca · 2 pts · 256d
Thanks. Hopefully, they will be able to do one.
iamthetot@piefed.ca · 1 pts · 251d
Do you mean on their Critical Role channel? They've played some but their mainline campaign is still using DnD.
Brutticus@midwest.social · 8 pts · 256d
We did a one shot to test the system. My main impression is tied to the 2d12 fear and hope system. I like how combat flowed, but my issue was that it was too swingy; the player phases ends after someone rolls with fear for the first time, whether or not everyone has had a turn. This responds to theater kid energy, where your most outgoing players are fighting for the spotlight. As an experiment, I sat back and didn't jockey for a turn. I didn't get one for two rounds (which I consider to be unacceptable). For players who are Rule Players, this could be just as bad, as a first order optimal strategy might be to allow someone to go first to stack buffs or de buffs or whatever, so it means that if that person consistently misses, the same PCs are consistently missing their turns. I know that its unlikely, but its unacceptable that this is part of the range.
I really liked the fear and hope points specifically. A bad guy currency that the players generate is pretty sick. Imagine in a dnd alike, if a crit failure meant you just failed, and the DM got a fear point. All kinds of things you could do.
clay_pidgin@sh.itjust.works · 5 pts · 256d
We did a 3-shot in dagger heart. It's a decent system. Evasion is perhaps too strong, but overall we enjoyed it. Our beloved DM is going to run the next campaign in the system.
FaceDeer@fedia.io · 4 pts · 256d
Suck_on_my_Presence@lemmy.world · 1 pts · 256d
As a part of group one, I moved to Pathfinder 2e during the ogl debacle and never looked back. Since then I've played a bunch of different systems and am really looking into playing MCDMs TTRPG [I've forgotten the name forgive me]
FaceDeer@fedia.io · 3 pts · 256d
nocturne@slrpnk.net · 1 pts · 256d
Draw Steel
Suck_on_my_Presence@lemmy.world · 1 pts · 256d
Yes gosh ty
kichae@wanderingadventure.party · 3 pts · 251d
Presumably, they expected it to sell 0% more than their projections.
_NetNomad@fedia.io · 1 pts · 256d
copacetic@discuss.tchncs.de · 3 pts · 255d
You can watch the first minutes of this interview with Travis and Matt.
The short answer seems to be: The decision to use D&D was made months earlier and they were too committed to that already.
MJKee9@lemmy.world · 3 pts · 256d
Based on interviews that I've seen, they didn't go with daggerheart because campaign 4 has been in the works for over a year, prior to the daggerheart release. So they had to develop it around an existing system. Also, their campaigns are the main part of their brand. I would assume they wouldn't want to go all in on using a system they weren't sure was going to even be popular.