Extending Cyberpunk 2077's pre-heist rise through the ranks would risk a "meandering, unfocused experience", argues Cyberpunk 2 director
https://www.rockpapershotgun.com/extending-cyberpunk-2077s-pre-heist-rise-through-the-ranks-would-risk-a-meandering-unfocused-experience-argues-cyberpunk-2-director
37 points · 12 comments · view on lemmy.world
12 Comments
LordMayor@piefed.social · 19 pts · 254d
Does this site not employ editors? That is some of the worst writing I’ve seen online. I would accuse it of being slop but I don’t even think slop can write a sentence that poorly.
bcgm3@lemmy.world · 8 pts · 254d
Has anyone really been far even as decided to use even go want to suffers due to is?
LordMayor@piefed.social · 6 pts · 253d
This feels like a quickhack. Call it “Semantic Disruption”
redhorsejacket@lemmy.world · 2 pts · 253d
Honestly makes sense. I work with a population that is often hard hard of hearing, and therefore they've got their speakerphones on full tilt. Sometimes, I'll call and hear myself through their phone with a minor delay. The effect is not unlike having my brain temporarily scrambled.
actionjbone@sh.itjust.works · 5 pts · 254d
Not anymore. They fired all the editors after Gamurs bought them.
Essence_of_Meh@lemmy.world · 19 pts · 254d
It would be a perfect way to familiarise new players with the city alongside V in a more curated way instead of just dumping us into the city right after the life path intro. Also, more importantly, it could make Jackie's death actually impactful since he's suppose to be like family to V, while we as players spend with him maybe an hour or two. The only thing that elevates his death scene is the voice acting and even that can only do so much without everything else.
I love the game but the start is a huge fumble in my opinion.
rafoix@lemmy.zip · 16 pts · 253d
CP2077 is a good game but it has some glaring flaws with its structure.
The game could have let players do 10-20 missions with Jackies before he dies to make it more impactful.
Also, I did not like how every fixer seemed to know V's phone number. It would have been better if we had more agency on how we meet each one. I want the option to make each one an enemy or an ally. I want the option to work with them or take their territory.
_stranger_@lemmy.world · 5 pts · 253d
I actually loved the fixers calling you at random. They got that information from someone or somewhere, meaning they know of you enough to go through the trouble to find you. It's almost like the fixer is flexing at you, and that's why it feels special when they ask to meet you in person. Before, no respect, after you prove yourself, nothing but.
rafoix@lemmy.zip · 2 pts · 253d
Most of the time it just interrupts something else I was doing. I can understand one fixed doing it this way but all of them just feels like they were just being rushed to finish.
V should be a lot more suspicious.
Kolanaki@pawb.social · 11 pts · 254d
Ever since the game came out, I felt it would have been a better experience for that montage of V and Jackie doing shit together after the prologue should have been a few playable quests instead of just a video. Like, they could have easily replaced some of the side quests before the Big Heist that you optionally would have done and learned more about the guy who is supposed to be our closest friend at that point.
SARGE@startrek.website · 7 pts · 253d
BryceBassitt@lemmy.blahaj.zone · 5 pts · 254d
100% agree. Adding more to act one would just slow the pace of the story down even more
Eefkoff@lemmus.org · 1 pts · 177d
I disagree, insofar as meandering is part of the entire game. I'm sure he realizez it makes more sense for us to be running around helping people boost cars and helping fixes with their housekeeping before we have the ticking clock of Johnny in our heads giving us a serious main goal. Nothing we really do for any of the fixers feel "big league" so it would make more sense to have Dex be the first mega-fixer to take notice of us. Plus, more time with the Jackster.