Hello, everyone! In the previous video, we created a simulation of an electrical discharge using a line with multiple segments. This time, we'll stick with a similar concept, although we'll approach it a bit differently. We'll create something like an ECG monitor that displays the characteristic heartbeat waveform.
Godot 4: Heart monitor shader (tutorial)
https://www.youtube.com/watch?v=GgG8RxXT5v4
4 Comments
graynk@discuss.tchncs.de · 5 pts · 13d
I'm saving all these as bookmarks but I swear I'm gonna go through them at some point
FencerDevLog@programming.dev · 2 pts · 13d
Good plan! 😎
ICastFist@programming.dev · 2 pts · 13d
Why make it a shader? Couldn't you get a similar effect by simply playing around with a Line2D node's color with a gradient?
FencerDevLog@programming.dev · 3 pts · 13d
For example, because Line2D runs on the CPU, while a shader runs on the GPU (much faster). But of course, many effects can be achieved in different ways. I just happen to prefer shaders.