This is a funny joke and I don't want to ruin it, but I also don't really see it as a paradox. Things should follow the rules of the world they're set in, it's about self-consistency. If (when) a movie version of a fantasy or sci-fi book or comic or something comes out, and it gets a bunch of details wrong, or does something that should be impossible based on established rules of the franchise universe, that's just as bad. Something set in the 'real world' should obey real world physics. Otherwise don't have them flying a real world plane, make it a spaceship or some futuristic propulsion plane or something and that's totally fine.
6 Comments
AwesomeLowlander@sh.itjust.works · 39 pts · 11d
Internal consistency. If your story is set in RL then have it follow RL rules.
bold_omi@lemmy.today · 3 pts · 11d
Agreed.
blarghly@lemmy.world · -6 pts · 11d
If you wanted a story set in real life, you would watch cspan
mnemonicmonkeys@sh.itjust.works · 6 pts · 10d
Internal consistency is not equivalent to real life, dumbass. Quit with the false equivalence.
emeralddawn45@lemmy.dbzer0.com · 36 pts · 11d
This is a funny joke and I don't want to ruin it, but I also don't really see it as a paradox. Things should follow the rules of the world they're set in, it's about self-consistency. If (when) a movie version of a fantasy or sci-fi book or comic or something comes out, and it gets a bunch of details wrong, or does something that should be impossible based on established rules of the franchise universe, that's just as bad. Something set in the 'real world' should obey real world physics. Otherwise don't have them flying a real world plane, make it a spaceship or some futuristic propulsion plane or something and that's totally fine.
mnemonicmonkeys@sh.itjust.works · -5 pts · 10d
The artist is a dumbass for this one. I hope they caught a bunch of flack when it first released