'Live-service is a red flag for us': Why one publisher is embracing an older kind of multiplayer hit: peer-to-peer, server browsers, and organic community

https://www.pcgamer.com/gaming-industry/live-service-is-a-red-flag-for-us-why-one-publisher-is-embracing-an-older-kind-of-multiplayer-hit-peer-to-peer-server-browsers-and-organic-community/

266 points · 24 comments · view on lemmy.world

24 Comments

vulgarcynic@sh.itjust.works · 81 pts · 6d

Tripwire Interactive is the publisher. The article specifically mentions Deceive Inc.

QuandaleDingle@lemmy.world · 52 pts · 6d (13 replies)

Well, shit. Why'd we ever give that up???

Tahl_eN@lemmy.world · 63 pts · 6d (10 replies)

P to P is potentially laggier, especially in farther-flung areas. It's less secure, since the server is someone's machine. So it's easier for cheaters to do their thing. You also need to run a whole server alongside the client, so you need to leave a reasonable amount of perf overhead on your recommended machine that you could otherwise dedicate to just running the client.

That said, it's cheaper to run and easier to maintain at EoL. So tradeoffs.

Truscape@lemmy.blahaj.zone · 35 pts · 5d (1 reply)

Tbh that's why community servers+p2p are the best options to have for a game - people are more than happy to host their own servers for friends and the public, and the dev doesn't have to worry about perpetual infrastructure upkeep. Win-win.

femtek@lemmy.blahaj.zone · 21 pts · 5d

Yeah, I missed that from the battlefield games, being able to join non dec hosted servers was the best of both worlds. Didn't have to join a discord server to make a party but could still play on the same server enough to make friends.

rtxn@lemmy.world · 5 pts · 5d (5 replies)

Warframe's multiplayer sessions are hosted by the players, and you can feel when the game is hosted on a Switch. The ping is consistent around 300 ms (which is not good, but about average for the EU region), but every action will have a second of latency and the enemies will constantly rubber-band around.

Dojan@pawb.social · 3 pts · 5d (2 replies)

Wait they managed to cram hosting onto the Switch? That's bananas. I don't play in public most of the time so I've never experienced this.

rtxn@lemmy.world · 2 pts · 5d (1 reply)

The Switch port is handled by Panic Button, the same studio that developed the Doom 2016 port. It's impressive work considering the hardware limitations, but the introduction of cross-platform play made the gap between it and other platforms impossible to ignore.

Dojan@pawb.social · 1 pts · 4d

Ah, yeah I can see that being a problem in the long run. Though I wouldn’t be surprised if they eventually drop the original Switch.

MrQuallzin@pie.eyeofthestorm.place · 1 pts · 5d (1 reply)

I keep thinking about jumping back into Warframe but feel intimidated whenever I open it. Got a fancy character I don't remember how to play (Necros or something?), and I have no clue where to go once I'm in.

Any good resources for returning players?

rtxn@lemmy.world · 2 pts · 4d

As long as you've done the original Deimos open world stuff, you can just follow the main story to unlock gameplay systems.

Pablo has been cooking for the last couple of years. Most of the bad warframes received considerable buffs or reworks, and most of them will serve you well until the late-game missions (with the exception of Loki, Limbo, and Nekros; they're pretty much useless now). Arcanes are even more busted than before. There are legitimate builds that don't equip Energize. Melee Influence is the reigning king of melee arcanes. You can slap a basic electric status build on literally any melee weapon and have something that can take you to level cap.

Also, Stalker had a girlfriend and they've fucked.

Cocodapuf@lemmy.world · 3 pts · 5d

It isn't laggier though... I mean anything has the potential to be laggy, sure. But if you're in Europe, play on EU servers, if you're on the US East Coast, play on East Coast servers. This isn't rocket science.

It isn't inherently less secure either, any server is someone else's. In fact, I trust other players far more than I trust the publisher or whoever they're contracting with for game servers. The players aren't looking for additional revenue streams.

For most games, the performance hit for running the server is not significant. I think the majority of this post is pretty misguided.

QuandaleDingle@lemmy.world · 2 pts · 5d

Yep, that's right. Thanks. :)

ampersandrew@lemmy.world · 16 pts · 5d

Money. If you can host your own servers, you won't be peer pressured to buy the latest skins.

SomethingBurger@jlai.lu · 10 pts · 5d

Because publishers can't shut down private servers to make you buy the latest entry.

DrPop@lemmy.world · 16 pts · 5d

Peer to peer shpuld at least be an option. Instead of shitting down games let the dedicated few who remain playing it support it.

False@lemmy.world · 13 pts · 5d (2 replies)

Still waiting on that Linux version of Killing Floor 2 that they promised

popcar2@piefed.ca · 1 pts · 4d (1 reply)

Works just fine according to protondb

False@lemmy.world · 1 pts · 4d

There was supposed to be a native version. There evidently not trustworthy to follow through

oopsgodisdeadmybad@lemmy.zip · 12 pts · 5d (3 replies)

I miss server browsers. I remember (in the days before it completely turned to trash) when Black Ops 2 went to a lobby system, even on PC. It was the last CoD I ever bought. (I was gifted mw3 later, put like 4ish hours in and never went back)

Then around that time (I forget what year that was exactly, I wanna say about 2014) every other game started doing the same thing as that generation of console started to mature and really take off in the DLC world, and the land of MTX started to become an issue, choking innovation and value. Gone were the days of just buying a game and having it, and I'm came the era of splitting it up and charging for every little piece.

Personally, I'm completely against extra skins and cosmetics being sold at all, in any way, period.

Adding a huge chunk of a new campaign or new missions or something sure, but just buying different jpegs to slap over a gun model should be highly discouraged, if not outright illegalized. (insert obligatory "fuck capitalism")

Anyway lemme get off my soap box. I forgot I still had that rage about how the industry went in that time period.

But yeah, official servers are fine, and even having a lobby thing is fine, but server browsers are how you build community in the games. Back then clans and guilds could rent (or own) their own dedicated servers that could set their own rules and such. You would find rules and maps and gametypes you liked and just hang out there, and organically get to know the other people that frequent that niche.

Now you just get randomized groups and (at least in my experience) rarely ever run into the same people more than once. I think this promotes anger and negativity, since (again, my experience) players rarely blame themselves ever, and if they have no emotional stake in treating the person at the other end of the connection, it turns into total blame game. Somebody will then leave in a huff (often in the middle of a game) and even the even tempered, relaxed players will get upset that "is happening again". But if you (using the royal "you" here) know at least some of them, you tend to treat them as humans more often.

It's just a better system overall.

ampersandrew@lemmy.world · 1 pts · 5d (2 replies)

I never felt like I formed a community on servers out of a server browser. I did get that years later on Discord. Matchmaking was always a far better experience, but the population will drop eventually, so you need the server browser.

oopsgodisdeadmybad@lemmy.zip · 1 pts · 9h (1 reply)

If you only wanna play by default rules, then matchmaking is probably great for you.

Otherwise, hard disagree with that. I always like playing with community rules. Like, for instance, back on the first CoDs (1, UO, and 2) my favorite way was to play with only bolt action guns (got those not in the know, they mostly had small clips (5 shots (10 in 2 loaded clips on the British gun)), and each shot was fired singularly, and had to be manually rechambered, meaning there was a delay between shots as well. So it wasn't just run in and hold down the trigger and hope everyone was dead before you gun stopped shooting kinda game (felt super lame), but actually required aim and accuracy.

That was never a default rule, and while I could still pick that gun on almost any server, the bullet spam (especially against players on the Russian team, og CoD players know exactly what I'm talking about) made it a voluntary nerf unless they were really bad.

So everyone playing with those guns was highly preferable IMO, and that couldn't happen with matchmaking.

Or for a different example, while "gun game" is a fairly popular mod now (the one where everyone starts with the same gun, and when you get a kill you move on to a new gun, and have to complete a set list of kills first, and usually the last few weapons are harder to get a kill with, and getting a melee kill would set the victim back a weapon), but back during Counter Strike: Source's era, it was fairly new (not sure where it actually started, but that was the first game I experienced it) and was only available on community servers.

Maybe you're fine with the "default" experience, but even with a browser list, most servers run default (or very close to), but I like seeing what mods get traction and seeing if any of them are something I like.

But everything has a battle pass now, and lots of battle pass progress is tied to it.

I wanna go back to a world with zero overall progression and battle pass stuff. Hell, I don't even want achievements. They can release skins, but should probably be just all free, it maaaaybe tied to playing and doing a version number of things that you would commonly do, maybe with a time window. But really, all DLC should be free extra content. Absolute zero cost to all DLC.

Games should not be put out with intent to continue profiting from MTX. There shouldn't be any MTX.

I can rant all day, but zoomers will never know the peak of online gaming. It's already history.

ampersandrew@lemmy.world · 1 pts · 9h

My experience was, 99 times out of 100, the default rules were the default for a reason and tended to be more fun, yes. Battlefield with maximum tickets was a slog. Counter-Strike with 20v20 is utter chaos. When they give you the ability to change the rules (which I'm totally in favor of!), the average person, and the servers you're able to find, tend to be the ones with the numbers and sliders all set to max. You also end up with people coming and going mid-match, meaning the teams at the end of a round are rarely the ones you started with, and it makes me question what the point of that match was. Just my perspective.

I wanna go back to a world with zero overall progression and battle pass stuff.

Same, but that stuff tends to go hand in hand with live service, since they try to keep you hooked with extrinsic rewards. If the multiplayer game is released as a product that you own and isn't expected to be a money printer with long-term additional content, there's rarely a need for any kind of progression mechanic.

I can rant all day, but zoomers will never know the peak of online gaming. It’s already history.

Nah, it's worse in some genres than others, but you can still find good old-fashioned multiplayer without the nonsense. And this article is a sign of the hunger for it, so there will be more. Plus, those old games have a tendency to still work to this day.

TwinTitans@lemmy.world · 4 pts · 4d

Red flag for me too.