We are so back! This is my kind of Nintendo Direct. Hombrew just does what Nintendont.
Decompiled Mario Kart Wii native on Linux (meaning 4K 120Hz) and all that cool stuff coming with it.
And RetroRewind a Mario Kart Wii Custom Track Distribution including all previous Courses and some of the later ones included as well as a reverse engineered server (which seems to be down right now for maintenance). Devs are also very active.
They did honestly perfected the physics and some of the item weights in Mario Kart 8, but I suppose I can live without it, especially the minute long invincibility frames. Its still in Beta but am looking forward trying this out later today.
EDIT: I think I misunderstood :( Its too separate things, but two really cool things! And they do seem to be working on getting RetroRewind run in Wiicompiled! As I said I have to take look myself first.
12 Comments
Hudell@lemmy.dbzer0.com · 13 pts · 10d
Gonna give it a try later. Wii was my favorite Mario Kart game
vogi@piefed.social · 3 pts · 10d
I might have lied in my post, sorry :( it seems to be two separate things, for now at least. They are working on bringing the Mod to the Decomp though. Still cool and the decomp should be playable as a standalone even if its still a beta.
THE_GR8_MIKE@lemmy.world · 11 pts · 10d
Heh. Wiicompiled.
ms_lane@lemmy.world · 1 pts · 10d
I like it, but worry that might be the lynch pin Nintendo uses to sue the project.
bjoern_tantau@swg-empire.de · 7 pts · 10d
Oh, hell yeah! The kids had some troubles with emulated Mario Kart on the Steam Machine the other day. This should make it significantly easier.
Edit: Meh, looks like it needs an external launcher for now. I was hoping for a simple executable I just point at the ROM.
LemmyEntertainYou@piefed.social · 5 pts · 10d
I've been playing RetroRewind for a few months via emulation. Amazing game and quite unbelievable that online works with this port. PC ports being cross compatible with the Wii is quite astounding.
dontbelievethis@sh.itjust.works · 1 pts · 4d
So better get it fast before Nintendo kills the thing or is there a special reason this will be ignored by them?
vogi@piefed.social · 2 pts · 4d
Nintendo really does not have any legal basis to be able to kill it. Not a single asset is made by Nintendo. But then again it should be the same with emulators, but they still managed to do that again just a short while ago. https://www.xda-developers.com/nintendo-reportedly-takes-down-400-switch-emulators-massive-github-purge/
But I think this is mostly because Microsoft just does not care, and if a big company comes knocking they are siding with them to get it over with instead of looking what exactly the legalities are.
dontbelievethis@sh.itjust.works · 2 pts · 4d
Ah, makes sense.
Did you get wheelwizard to work on Linux?
I just downloaded it from flathub, have the rmcp01 but wheelwizard tells me to point to Dolphin.exe.
I downloaded retroarch for the dolphin core assuming I will find the dolphin.exe in .config/retroarch but no dice.
As I understand exe is a windows fileformat. So do I download the dolphin emu for windows and point ww at that? Or is there an option to get it trough a package manager?
Sorry for asking if you have no clue what I talk about.
vogi@piefed.social · 1 pts · 4d
Yea I got it to work. (Not the wiicompiled part though)
I have downloaded both wheelwizard as well as dolphin through flathub. Dolphin even provided their own flathub repository which I used. https://dolphin-emu.org/download/?ref=btn#flatpak
With flathub its a bit weird as it lives inside a container in the .var folder. But luckily WW found the path for me so I did not have to look it up myself.
Im not sure if it told me to find the .exe as well, but it would really weird if did. I can look up the path later.
Depending on your distro you can also use the package manager on debian/ubuntu its called dolphin-emu
I did not get the decompilation to work though i have read that there should be an option under some kind of "experimental" category but did not find anything like that and looking through the sources it seems like its hidden away for now. I did notice that Wiicompiled got a linux release today just some hours ago! https://github.com/patchzyy/Wiicompiled/releases/tag/v0.2.26 I will try that later.
ChocolateFrostedSugarBombs@lemmy.world · -1 pts · 10d
Awesome!
Looks inside, finds AI
Fuck!
vogi@piefed.social · 9 pts · 10d
You mean that in reference to Wiicompiled? I never Decompiled anything myself, but from the videos I have seen about it it does look rather tedious to push bits around all day long until they match. AI is kinda made for the job. Sure it makes it far less special than it to be a group effort, but it works. I just hope the models, maps and everything else are handmade.