VR is a conveyance. As a medium, VR is a mode of transportation. It has more in common with a car or a teleportation system than it does a video game console. Once you separate this idea from the bulky “headset” everyone sees and the “metaverse” terminology Mark Zuckerberg has tried to brand everything as, you can understand that the decade from 2013 with Oculus Rift DK1 to Quest 3 in 2023 was a critical period of research necessary to develop the core technologies behind the dominant transportation system of the 21st century.
In this framing, you have to dig into the history books and the founding of companies like Ford and Chevrolet to put headsets like Vision Pro and Quest 3 into their proper context. You can’t call early cars like the Model T and Chevrolet Series C Classic Six failures and you can’t do that either for the first attempts at Meta or Apple or Google or Valve to realize mass market teleportation via bulky headsets.
Would you rather drive a Model T or a Porsche 911? Everyone agrees on the Porsche but you only get to the Porsche from the Model T through hundreds of intermediary steps. Every VR product of the last 15 years has been one of those steps. Quest will be remembered as the first all-in-one VR device you could walk around in. Vision Pro should be remembered as the first with teleportation as its central focus.
Meta’s big reset this year was a shift to take what Apple shipped in 2024 — the same thing researchers at Meta said required miracles in 2022 — and stuff it into the shape of glasses. What comes next should be the first sports cars of VR.
6 Comments
poVoq@slrpnk.net · 4 pts · 7d
That analogy seems very contrived. You are not moving some other real place when you put on a headset. You might argue that some kind of VR group chat is moving you together with others into the same virtual space, but that isn't the same at all as moving physically to someone else's place to chat with them.
I think people in the VR industry that run after such flawed analogies are going to continue making mistakes like Facebook did. It is a sure way to burn money and the resulting products have no real market outside of some novelty interest.
Strider@lemmy.world · 3 pts · 7d
I own and use vr glasses. Actually I've been doing that on and off for more than 20 years.
It's a niche thing however, with niche applications. As such, as with 3d TVs that return periodically, this will also never be a mass market product.
The biological requirements alone are not there for many people without 3d vision (which is surprisingly common). Also it takes adjustment, needs room and maybe more.
So sadly no, there's no era beginning.
And also with AR, there are privacy risks and companies having already messed it up beyond repair.
redbrick@lemmy.world · 1 pts · 7d
...but I still feel it...it's bulky. LOL Is this a 'mind over matter' kinda thing? You can believe what you want. ...keep telling yourself that. LOL.
MyOpinion@lemmy.today · 1 pts · 7d
The sleek new VR glasses with separate compute puck are going to be a game changer for the VR world instead of needing a brick on your face you can slide on glasses and go. Do not underestimate the value for VR users.
Euphoma@lemmy.ml · 1 pts · 6d
Idk if glasses would fulfill the same things that vr headsets today can do. My regular glasses have a lot of light leak, and that would not be good for immersion if they could hypothetically have a display. Their fov is also more limited than the headset form factor could achieve.
MyOpinion@lemmy.today · 1 pts · 6d
Since the Quest Pro came out I have been playing vr without light blockers. It is much cooler on the face and the light bleed stops being an issue after a short time of use.