s&box from Facepunch gets a price cut and more improvements
https://www.gamingonlinux.com/2026/09/s-box-from-facepunch-gets-a-price-cut-and-more-improvements/
https://www.gamingonlinux.com/2026/09/s-box-from-facepunch-gets-a-price-cut-and-more-improvements/
7 Comments
RiQuY@lemmy.zip · 4 pts · 3d
The price cut should have been from 20€ to 0€, who wants to pay to play AI slop and low quality Roblox like games?
defrostedLasagna4921@piefed.zip · 2 pts · 2d
It really should have been given more time in the oven. It's crazy how it's still getting massive breaking updates after release.
popcar2@piefed.ca · 2 pts · 2d
There would be so much less hate if they had just tagged it as an early access game, because it very much is unfinished and released way too early. Ugh, I hate that I paid $20 for it on release.
defrostedLasagna4921@piefed.zip · 1 pts · 2d
Well, I guess only time will tell if the $20 was worth it. Hopefully Garry can manage to turn this around and make it a good engine with a decent platform.
LodeMike@lemmy.today · 0 pts · 3d
Windows users
CluckN@lemmy.world · 4 pts · 3d
Reminds me of Dreams on the PS4. Cool idea for a console exclusive. When it comes to PC why would someone develop something for s&box when they could learn a more popular game engine?
Quetzalcutlass@lemmy.world · 4 pts · 2d
S&box started development in 2015 before getting stuck in development hell for over a decade. This sort of game would have made a lot more sense if it'd released in the 2010s as planned.
The whole thing stinks of the sunk cost fallacy.