Ask anything thread! (November 2023)

This is a spot where you can ask anything that you feel doesn't deserve its own post, no matter how small or simple it is!

23 points · 17 comments · view on lemmy.world

17 Comments

MeDuViNoX@sh.itjust.works · 4 pts · 2y (2 replies)

How ya doin?

bjoern_tantau@swg-empire.de · 3 pts · 2y (1 reply)

I'm really really tired because of Long Covid. I wish that weren't so that I could keep working on the hit game Diarrhea 4.

MeDuViNoX@sh.itjust.works · 2 pts · 2y

Doing God's work, I hope you feel better soon.

UndefinedIsNotAFunction@programming.dev · 4 pts · 2y

Can I use this as a brag too?

Nobody I know would care, so I'll tell you. I made a stupid basic world gen from a tilemap and noise. You know, the basic stuff. Then made a little NPC that wanders around and will change it's walking behavior based on the type of tile it's on. Niiice.

I'm a programmer, but never done this kind of stuff before so it feels like I'm starting from scratch. It's fun again.

tabular@lemmy.world · 2 pts · 2y (1 reply)

In the editor can I set it so different variable types have different color variables? (E.g. an var example:int would make "example" yellow).

I feel like lambda variables should have a color, like member functions do.

Ategon@programming.dev · 1 pts · 2y

dont think thats supported in it currently

all of the editor color settings though can be found by going to editor in the top bar->editor settings->text editor category->theme

F4stL4ne@programming.dev · 1 pts · 2y (10 replies)

Is there any plan to work on sound design/adaptative music handling in Godot ?

Feyter@programming.dev · 3 pts · 2y (9 replies)

What exactly do you have in mind? I'm not an professional sound engineer, but the last time I worked with sound effects in Godot it appears very mature and feature rich for me.

So what are you missing currently?

F4stL4ne@programming.dev · 2 pts · 2y (8 replies)

Well some basic sound handling like having entry and exit points on a sound node allowing a sound to be sync with another without a strong cut in and out. To make this it would be more effective to have a dedicated window pretty much like the animation tracks with basics sound editing functions.

More sound node type, like a node with multiples sounds/audiostream inside that can switch from one to another depending on a var state. A node that plays audiostream in sequence or at random.

Just check the basic functions in Wwise. Godot is powerful enough to skip entirely the use for a audio middleware for adaptative music...

F4stL4ne@programming.dev · 2 pts · 2y (7 replies)

You can also check Godot mixing desk, a Godot add-on to make adaptative music that is not very handy to use...

irmoz@lemmy.world · 3 pts · 2y (6 replies)

I made Mixing Desk and yeah, it's a bit awkward. I updated it to Godot 4 and slimmed it down into one node.

https://github.com/irmozius/meta_player

F4stL4ne@programming.dev · 1 pts · 2y (5 replies)

I manage to do some things with gmd but for some reason, yeah it was a bit junky, with a lot of limitations everywhere.

I'll try meta_player thank you, but I already see a problem : the bar match limitation. Having to stick with segment of the same bar size is quite annoying.

irmoz@lemmy.world · 1 pts · 2y (4 replies)

It seems the only way to sync the different layers and monitor beats, really

F4stL4ne@programming.dev · 1 pts · 2y

I wonder how they do it in wwise? A segment of 2 bars can be played on top of a 4 bars one...

romkube@lemmy.world · 1 pts · 2y
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