It was the PS3 that got support removed, the PS2 Linux support kept around for the entire live, and the Japanese exclusive BB system that the PS2 got is based around it
Okay, Triple-A.
What is one advantage or genuine improvement that Triple A has done on gaming in general that isn't just "yet another change to make things more realistic"?
Asset streaming, huge worlds, hell the Nintendo 64 can do it.
We have so much computing power available on your mom's Dell Pavilion she uses at work that is just not even used to its full potential, just for the sake of "number go big" because Nvidia or AMD or Intel needs to sell more chips.
My computer has a Xeon E3-1220 V3 with 16 GB of RAM
I do Gamedev, work development (with Rust AND C++ cross-compiling to both Windows and Linux), embedded development (ESP32), 3D modelling on Blender and more.
Its Firefox with multiple tabs + YouTube running for music, VS Code, and whatever toolchains/compilers I need, on a dual monitor setup (fair its only dual 1366x768 but still two framebuffers)
And I really need to push the computer through hell to make it stutter.
Why the fuck does gaming needs that much compute? What the hell are the devs doing that a fucking 6600 XT, which is a absolute behemoth with 2048 Cores and 8 fucking Gigs of memory struggles with?
Hell, I've made a fucking Dreamcast, which is a console from 2001 have 1:1 Parity with a fucking Linux game I made using Raylib with a full blown 3D 6DOF(6 Directions of Freedom) Flight racing game, loading and generating 3D geometry and calculating physics on the fly in runtime
And that fucking thing predates the whole concept of graphics pipelines and shaders, it only has a PVR.
If the hardware has the compatibility for it, then yes
It probably is what they have in mind, but they could also go the route with some custom system. Unlikely but not impossible.
The issue if they go custom, is how much ground they'll need to cover to reach SteamOS levels of plug 'n play
If it can outperform the steam machine, nice
The question is, is it gonna be a console-like experience? Just plug and play?
Having the most powerful hardware won't matter at all if we can't figure out a way to make people who aren't tech savy be able to just sit down and play on it, without needing to know what Proton is.
The appear (AFAIK) of the Steam Machine, is this, you plug it in, grab the controller and go play, even if it doesn't have the most top-of-the-line hardware, being hassle free is a huge win over any other.
Specially given how now, the Xbox, the PlayStation and the Switch 2 are direct competition. And they're simple for a end-user who isn't tech savy (well.... Subjective, I find the Xbox UI to be a convoluted mess)
Even without being a car person, nfsu2 is a really fun casual game, it isn't overly difficult, the AI is competent enough to be fun but not be unfair, customization let's you just play with every part of it visually, while performance stuff keeps quite simple (stage 1, 2 or 3, and then you go to Dyno for more if you want to dive there).
Also the game is in depth enough to have quite a lot to do in it
It's so cool, it even has goddamn OpenGL and drivers to exposed the full Emotion Engine to Linux
It was the PS3 that got support removed, the PS2 Linux support kept around for the entire live, and the Japanese exclusive BB system that the PS2 got is based around it
RUSSIANBADGER, YOU HAVE THE CHANCE TO DO THE FUNNIEST SHIT EVER
For a moment I thought this was a gaming community for some unholy reason, and I immediately imagined a Skyrim remake with Muppets
Mmm cheese in crust Make the crust entirely out of cheese
Okay, Triple-A. What is one advantage or genuine improvement that Triple A has done on gaming in general that isn't just "yet another change to make things more realistic"? Asset streaming, huge worlds, hell the Nintendo 64 can do it.
We have so much computing power available on your mom's Dell Pavilion she uses at work that is just not even used to its full potential, just for the sake of "number go big" because Nvidia or AMD or Intel needs to sell more chips.
My computer has a Xeon E3-1220 V3 with 16 GB of RAM I do Gamedev, work development (with Rust AND C++ cross-compiling to both Windows and Linux), embedded development (ESP32), 3D modelling on Blender and more. Its Firefox with multiple tabs + YouTube running for music, VS Code, and whatever toolchains/compilers I need, on a dual monitor setup (fair its only dual 1366x768 but still two framebuffers) And I really need to push the computer through hell to make it stutter.
Why the fuck does gaming needs that much compute? What the hell are the devs doing that a fucking 6600 XT, which is a absolute behemoth with 2048 Cores and 8 fucking Gigs of memory struggles with?
Hell, I've made a fucking Dreamcast, which is a console from 2001 have 1:1 Parity with a fucking Linux game I made using Raylib with a full blown 3D 6DOF(6 Directions of Freedom) Flight racing game, loading and generating 3D geometry and calculating physics on the fly in runtime And that fucking thing predates the whole concept of graphics pipelines and shaders, it only has a PVR.
Even a 6600XT is so overkill I have a RX 580 with a DDR3-era processor, and most games run at over 60 FPS, hell Elite Dangerous run fine at 80-85 FPS
I really struggle to understand why that much compute is needed for gaming It just comes as wasteful for me
We need a taller mug to include that
They dropped "My" because it isn't yours anymore
Dude woke up in Carcosa
Bucket of water
Can't have spyware if the computer doesn't even work
IM NOT THE ONLY ONE WHO THOUGHT IT LMFAO
If the hardware has the compatibility for it, then yes It probably is what they have in mind, but they could also go the route with some custom system. Unlikely but not impossible.
The issue if they go custom, is how much ground they'll need to cover to reach SteamOS levels of plug 'n play
If it can outperform the steam machine, nice The question is, is it gonna be a console-like experience? Just plug and play?
Having the most powerful hardware won't matter at all if we can't figure out a way to make people who aren't tech savy be able to just sit down and play on it, without needing to know what Proton is.
The appear (AFAIK) of the Steam Machine, is this, you plug it in, grab the controller and go play, even if it doesn't have the most top-of-the-line hardware, being hassle free is a huge win over any other. Specially given how now, the Xbox, the PlayStation and the Switch 2 are direct competition. And they're simple for a end-user who isn't tech savy (well.... Subjective, I find the Xbox UI to be a convoluted mess)
A b s o l u t e l y
I blame my entire music taste on NFSU2 soundtrack, it is just that good
Even without being a car person, nfsu2 is a really fun casual game, it isn't overly difficult, the AI is competent enough to be fun but not be unfair, customization let's you just play with every part of it visually, while performance stuff keeps quite simple (stage 1, 2 or 3, and then you go to Dyno for more if you want to dive there). Also the game is in depth enough to have quite a lot to do in it
Also a nice thing, my reasoning is just that I like a bunch of small bash scripts I can look inside and go "oh, so that's why it broke"
$ sudo pacman -S pipewire pipewire-openrc wireplumber wireplumber-openrc pipewire-pulseaudio
Then you use:
$ rc-service --user pipewire start
$ rc-service --user wireplumber start
$ rc-update --user add pipewire
$ rc-update --user add wireplumber
I only switched to Artix cuz I like OpenRC
Can't wait for steam to be confused as fuck when it sees my hardware It is gonna use the bringus studio chinese pen statistics for my pc