it tried doing that at first but it requires .net 8 to even run and to be honest im not familiar enough with wine to be able to install multiple programs to the same wine prefix
I forgot to mention that I am using Krita on a galaxy tablet. I checked my settings on my PC and they are the same. I even cleared my krita data to see if that would fix it. It must just be an issue on android.
it says im on version 1.6.1170.0.8. I have the Improved Alternate Conv Cam AE installed, Smooth Cam AE through the FOMOD installed. The other 2 say they are compatible with both SE and AE so i dont think there would be an issue there unless im missed something in the installation process.
I should note im playing on linux so maybe there's something im doing wrong that im forgetting.
I don't think so. It never did this on awesomewm and i only switched a couple days ago. Maybe instead of resource management it's just not rendering the non-visible workspaces?
just setup a fresh windows 10 vm with qemu. unfortunately im having the exact same issue. it opens, i connect the controller, it closes/crashes
it tried doing that at first but it requires .net 8 to even run and to be honest im not familiar enough with wine to be able to install multiple programs to the same wine prefix
I forgot to mention that I am using Krita on a galaxy tablet. I checked my settings on my PC and they are the same. I even cleared my krita data to see if that would fix it. It must just be an issue on android.
I actually didn't know you could downgrade. Any pros/cons?
it says im on version 1.6.1170.0.8. I have the Improved Alternate Conv Cam AE installed, Smooth Cam AE through the FOMOD installed. The other 2 say they are compatible with both SE and AE so i dont think there would be an issue there unless im missed something in the installation process.
I should note im playing on linux so maybe there's something im doing wrong that im forgetting.
Aurora Store: "Allow me to introduce myself"
I don't think so. It never did this on awesomewm and i only switched a couple days ago. Maybe instead of resource management it's just not rendering the non-visible workspaces?
Armorpaint might be what you are looking for. Blender texture painting is nice, but Armorpaint is much closer to the substance painter experience.
Edit: For example, with Blender texture painting, unless you're familiar with nodes, you would usually only set up one texture at a time.
Armorpaint also uses nodes, but it also uses a layer system just like substance painter. You can then modify the texture using nodes if you want to.
It's the best of both worlds