The main reason games are so big now is textures being GPU decodable but terribly compressed on disk, there are things out there which can do both really really well but they're not supported by directX which infuriates me.
If I understand your question, the reason that scripts have a tendency to be longer in the direction they're written is because it's easier to stretch characters in the direction you're writing than any other direction. It's normal to make things longer because one direction is easier than another. If I had to reccomened any material on this it'd be the Mongolic script and stroke order of logographic writing like mandarin (which has a bias of left to right top to bottom).
I'm not sure how fantastical your world is but maybe nightglasses rather than sunglasses. simulates natural night vision, could have some interesting side effects if used a lot.
Yeah they reference this in the book, it's always from him when he uses the bacteria (meaning in theory it's only his own pathogens or bacteria). He uses his crews shit that's been dried and left in Martian temperatures so it's sterilised.
Progressive taxes are a way to make up for the imbalance of poorer people spending a higher proportion of their income on essentials, it's a fundamental of economics. Although I have heard that the tax brackets in Russia are completely flat (not that that makes it any better).
I think by letting it die they mean not policing people to use it. It's fun to use old grammar and words but it shouldn't be required if you're a native speaker.
They do something fun with this in the three body problem. It's amazing and makes a ton of sense but in the real world the application will probably be a lot cleaner.
Also the fact that the economy is managed can mean things aren't always testable. If you think there's going to be a recession based on models and you prevent that by using policy, did you really prevent the recession or was it never going to happen?
Solar sands did a really interesting video on this topic https://www.youtube.com/watch?v=6O5S2Y4FhJ0
I can totally see the appeal of considering whether the kids you have will be happy and definitely more people should do that. But at its most extreme level of no-one having kids ever I think the argument breaks since no-one would feel good about going extinct, knowing that there will never be the happiness you experience in your own life in the lives of others in the future is pretty grim.
But it's interesting to talk about this topic and I'm curious what real people's responses are to it.
I think the cheatcode in this situation provides enough drawbacks on its own. Also he has to use a lot of will and determination just to be able to use it and he's only offered it for being so brave without it
I have spent a somewhat ridiculous amount of my time working on making games smaller (it's a hobby). And have come to the conclusion that very few things make games so big: DX11 only supports textures in a somewhat uncompressed format so the CPU doesn't bottleneck load times, however vulkan has had something called basis universal which makes textures infinitely smaller and faster loading. Another thing is old formats (especially for meshes) and most importantly bad design. For example ark survival evolved can be two times smaller if you check for redundancy of files (I think their settings system for unreal assets is broken).
Doesn't latent heat change the time taken to cool? Also part of the point of a kettle being that it's 100c wheras a microwave could easily be under since it turns off based on time.
The main reason games are so big now is textures being GPU decodable but terribly compressed on disk, there are things out there which can do both really really well but they're not supported by directX which infuriates me.
If I understand your question, the reason that scripts have a tendency to be longer in the direction they're written is because it's easier to stretch characters in the direction you're writing than any other direction. It's normal to make things longer because one direction is easier than another. If I had to reccomened any material on this it'd be the Mongolic script and stroke order of logographic writing like mandarin (which has a bias of left to right top to bottom).
Missiles don't have that amount of kickback unlike guns since their propulsion comes gradually and from themselves.
Maybe people didn't live long enough for skin cancer to make a difference?
Doesn't work for people with connected muscles for pinkies😔
I'm not sure how fantastical your world is but maybe nightglasses rather than sunglasses. simulates natural night vision, could have some interesting side effects if used a lot.
Nah you got it perfect! (Also holy shit I didn't expect to find a volapük learner on Lemmy)
Film theory did an interesting video where they concluded it'd be okay since he'd only be intaking a little over time. (Not saying that's true)
Yeah they reference this in the book, it's always from him when he uses the bacteria (meaning in theory it's only his own pathogens or bacteria). He uses his crews shit that's been dried and left in Martian temperatures so it's sterilised.
Progressive taxes are a way to make up for the imbalance of poorer people spending a higher proportion of their income on essentials, it's a fundamental of economics. Although I have heard that the tax brackets in Russia are completely flat (not that that makes it any better).
I'd just let people be tbh, if native speakers do it then it's not a mistake.
I think by letting it die they mean not policing people to use it. It's fun to use old grammar and words but it shouldn't be required if you're a native speaker.
What?
They do something fun with this in the three body problem. It's amazing and makes a ton of sense but in the real world the application will probably be a lot cleaner.
Also the fact that the economy is managed can mean things aren't always testable. If you think there's going to be a recession based on models and you prevent that by using policy, did you really prevent the recession or was it never going to happen?
Solar sands did a really interesting video on this topic https://www.youtube.com/watch?v=6O5S2Y4FhJ0 I can totally see the appeal of considering whether the kids you have will be happy and definitely more people should do that. But at its most extreme level of no-one having kids ever I think the argument breaks since no-one would feel good about going extinct, knowing that there will never be the happiness you experience in your own life in the lives of others in the future is pretty grim. But it's interesting to talk about this topic and I'm curious what real people's responses are to it.
I thought the proposal to call them majority world countries was interesting.
I think the cheatcode in this situation provides enough drawbacks on its own. Also he has to use a lot of will and determination just to be able to use it and he's only offered it for being so brave without it
I have spent a somewhat ridiculous amount of my time working on making games smaller (it's a hobby). And have come to the conclusion that very few things make games so big: DX11 only supports textures in a somewhat uncompressed format so the CPU doesn't bottleneck load times, however vulkan has had something called basis universal which makes textures infinitely smaller and faster loading. Another thing is old formats (especially for meshes) and most importantly bad design. For example ark survival evolved can be two times smaller if you check for redundancy of files (I think their settings system for unreal assets is broken).
Doesn't latent heat change the time taken to cool? Also part of the point of a kettle being that it's 100c wheras a microwave could easily be under since it turns off based on time.