The Warning is sick. 3 sisters from Mexico who found out they fuckin shred. Voice of Baceprot is another sick all-women band from i believe Indonesia? Both worth checking out
Mitten Squad. Guy popularized challenge runs with his fallout and elder scrolls playthroughs, and his deadpan delivery gets me every time. Unfortunately passed away after a long battle with alcoholism. I miss that dude. I don't think he realized how much light he brought the world.
Because in normal play it's very hard or impossible to do. The batter is facing away from the catcher, who is the one signaling. Now that there are more high-tech ways to do it (telephoto lens cameras, ways to communicate things to the batter, etc) it's just become a much bigger problem. A properly hidden signal would be visible to 2nd and maybe 1st/3rd bases, and the players there would have a harder time seeing and communicating signals. Nowadays, someone with a high-powered camera and a radio in the bleachers behind center field can see and relay things to team members and coaches with extreme ease. And past success doing it has only emboldened people
Would never make it myself, but it just seems like an over-the-top egg salad and tomato sandwich with ham thrown in, which doesn't sound bad. Not sure how the "frosting" factors into the texture here, but if that goes over well i can see it being palatable
Cyberpunk 2077. It had a lot to build on with the IP being decades old with a lot of worldbuilding done already. Such a huge, intricate, and alive world. My first playthrough took 200 hours just from exploration, and there's a TON i never got to. Over 1k hours later, there's still connections i haven't made, secrets i haven't found. I honestly haven't found a more immersive game for me.
Runner up: Red Dead Redemption 2. Again, the world is so alive and detailed that my immersion goes off the charts. Another 200hr first playthrough. NPCs have lives and schedules, the voice acting is fantastic, and the overall world building is immaculate. Tiny details that 0.01% of players would ever notice are carefully constructed (Lemat cartridges, looking at you). Wildlife interacts realistically with other wildlife and other stimuli. Cats in cities will search for, find, and hunt mice. I never fast traveled because just riding across the landscape and looking around was a better time. Could not recommend more highly, but watching or playing the first one first is advised.
Go to shows at small venues, smaller shows have smaller prices. I've seen some great shows from headliner artists for under $50. Cheapest I ever saw was a few years ago, $9 to see Slipknot from 10-50ft away. And by a few years I mean 2 or 3, not 10 or 20. Sign up for newsletters from local venues and your favorite artists, check websites for schedules, you'd be surprised what pops up.
Also never had someone poop on the ground at one of those.
Yeah, and on top of the many niche-but-pivotal installments, it's also just an inherently confusing story. I once scrolled past what was meant to be a beginner's summary of the series that just scraped the bare minimum of major story points and it was like 2.5hrs long. Like, each character is actually 2-3 characters in a trenchcoat, there's simulations, parallel universes, hypothetical worlds, and through all of that you have Goofy and Donald being bros flying in a candy spaceship built by chipmunks. Man, I have no idea what these writers were/are on, but you may need to take some to truly get the story
Yeah that sailed right over my head. Never got into WoW, and knowing there are 40+ player raids, the planning seemed like it was probably normal. Just no frame of context. Only knew enough to get the joke, but not enough to know it was one
In December 2017, Schulz, along with Ben "Anfrony" Vinson, who recorded the video, released what he described as a first take or dry run of the video. Vinson stated, "We didn't think anyone would believe it was real, we thought it was so obviously satire."
I mean, I see it as more like AAA games are dying. I'm honestly not sure if that's the case, but I know my personal hype for any AAA game announcement has dropped considerably in recent years. And it's not hard to see how that's a culture problem at these huge studios run by MBAs not people who play games. A culture of "Your boss is right, don't rock the boat" can be seen as directly responsible for enshittification when that chain of command ends at the CEO or CFO. Sterilization, over-monetization, and the general fight for survival studios face is at an all-time high from my memory. Was a time when I was psyched for a Ubisoft or even EA title. Now all they get from me is an eye-roll.
My guess is all this talk comes from numbers interpereted by marketing people and the visible death of a lot of staples gamers took for granted. Big studios making crappy games and wondering why no one is buying them anymore. No one is lining up to buy Madden NFL or Call of Duty. Frequent releases and the proliferation of GaaS means missing a title doesn't exactly break your flow, just get the next one. Releases have no build-up, no spectacle, no real hype. Indies are popping off like you said, though. Idk, as much as the general player count has to have increased dramatically over the last decade or so, I also feel like the culture surrounding it has dwindled a bit.
I agree games are not dying, but there's also a part of me that understands how you can look at the overall industry and see a noticeable decline. Not sure by what metric, but it's there. Games with soul, and love put into them, works of passion that have a something to say, those are the gems i think we're seeing fewer of, if only by volume.
Yeah I liked the Xanth series a lot as a kid. Then i read one as an adult and yeah, dude wrote some pretty creepy stuff
The Warning is sick. 3 sisters from Mexico who found out they fuckin shred. Voice of Baceprot is another sick all-women band from i believe Indonesia? Both worth checking out
Mitten Squad. Guy popularized challenge runs with his fallout and elder scrolls playthroughs, and his deadpan delivery gets me every time. Unfortunately passed away after a long battle with alcoholism. I miss that dude. I don't think he realized how much light he brought the world.
If anyone is curious
Running in fear isn't a 'no' to you?
Because in normal play it's very hard or impossible to do. The batter is facing away from the catcher, who is the one signaling. Now that there are more high-tech ways to do it (telephoto lens cameras, ways to communicate things to the batter, etc) it's just become a much bigger problem. A properly hidden signal would be visible to 2nd and maybe 1st/3rd bases, and the players there would have a harder time seeing and communicating signals. Nowadays, someone with a high-powered camera and a radio in the bleachers behind center field can see and relay things to team members and coaches with extreme ease. And past success doing it has only emboldened people
Would never make it myself, but it just seems like an over-the-top egg salad and tomato sandwich with ham thrown in, which doesn't sound bad. Not sure how the "frosting" factors into the texture here, but if that goes over well i can see it being palatable
Pfft, not with that attitude you won't
Cyberpunk 2077. It had a lot to build on with the IP being decades old with a lot of worldbuilding done already. Such a huge, intricate, and alive world. My first playthrough took 200 hours just from exploration, and there's a TON i never got to. Over 1k hours later, there's still connections i haven't made, secrets i haven't found. I honestly haven't found a more immersive game for me.
Runner up: Red Dead Redemption 2. Again, the world is so alive and detailed that my immersion goes off the charts. Another 200hr first playthrough. NPCs have lives and schedules, the voice acting is fantastic, and the overall world building is immaculate. Tiny details that 0.01% of players would ever notice are carefully constructed (Lemat cartridges, looking at you). Wildlife interacts realistically with other wildlife and other stimuli. Cats in cities will search for, find, and hunt mice. I never fast traveled because just riding across the landscape and looking around was a better time. Could not recommend more highly, but watching or playing the first one first is advised.
Go to shows at small venues, smaller shows have smaller prices. I've seen some great shows from headliner artists for under $50. Cheapest I ever saw was a few years ago, $9 to see Slipknot from 10-50ft away. And by a few years I mean 2 or 3, not 10 or 20. Sign up for newsletters from local venues and your favorite artists, check websites for schedules, you'd be surprised what pops up.
Also never had someone poop on the ground at one of those.
Yeah, and on top of the many niche-but-pivotal installments, it's also just an inherently confusing story. I once scrolled past what was meant to be a beginner's summary of the series that just scraped the bare minimum of major story points and it was like 2.5hrs long. Like, each character is actually 2-3 characters in a trenchcoat, there's simulations, parallel universes, hypothetical worlds, and through all of that you have Goofy and Donald being bros flying in a candy spaceship built by chipmunks. Man, I have no idea what these writers were/are on, but you may need to take some to truly get the story
Yeah that sailed right over my head. Never got into WoW, and knowing there are 40+ player raids, the planning seemed like it was probably normal. Just no frame of context. Only knew enough to get the joke, but not enough to know it was one
Only if you recreate these shots.
Jk, your username caught my eye and this was the best gif that came up. She's a bombshell, y'all do your thing
Oof, looks like it wasn't even re-enactment.
Man, fuck me I guess lol
Oh okay, at least it actually happened in some capacity. Re-enactment for the vid isn't that bad. I'll research to confirm, thanks!
Fuck, what's next, no Santa? Not really sarcasm, did not know that
Oof, I recognize that balcony. Very nice little animation, I love it
I mean, I see it as more like AAA games are dying. I'm honestly not sure if that's the case, but I know my personal hype for any AAA game announcement has dropped considerably in recent years. And it's not hard to see how that's a culture problem at these huge studios run by MBAs not people who play games. A culture of "Your boss is right, don't rock the boat" can be seen as directly responsible for enshittification when that chain of command ends at the CEO or CFO. Sterilization, over-monetization, and the general fight for survival studios face is at an all-time high from my memory. Was a time when I was psyched for a Ubisoft or even EA title. Now all they get from me is an eye-roll.
My guess is all this talk comes from numbers interpereted by marketing people and the visible death of a lot of staples gamers took for granted. Big studios making crappy games and wondering why no one is buying them anymore. No one is lining up to buy Madden NFL or Call of Duty. Frequent releases and the proliferation of GaaS means missing a title doesn't exactly break your flow, just get the next one. Releases have no build-up, no spectacle, no real hype. Indies are popping off like you said, though. Idk, as much as the general player count has to have increased dramatically over the last decade or so, I also feel like the culture surrounding it has dwindled a bit.
I agree games are not dying, but there's also a part of me that understands how you can look at the overall industry and see a noticeable decline. Not sure by what metric, but it's there. Games with soul, and love put into them, works of passion that have a something to say, those are the gems i think we're seeing fewer of, if only by volume.
Hope you enjoyed the show, they're on my list to see if I ever can. Good shit!