Praise

u/Praise@lemmy.world
4 posts · 21 comments

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thanks for the questiosn first heist are cartel based so you have to perform heist with your cartel members , cartels are unlocked at lvl 15 so players dont need to worry about that and hesit are also time based depending on the risk tier for now i havent really implemeted deep features in teh heist as i would like to get players feedback first before implemeting what players might not like and as for the game it has 3 paths depending on your playstyle if you are a pvp main then their an enforcer path but it comes with some downside like you cant earn lot of cash like other paths so each path is built to suit a players playstyle but with the beta testing ill gather suggestions to improve the game more

on Early UI Peek · c/games · 1 pts · 65d

thanks i designed the premuim currency to be used as an alternative to buy a vip package that a player can trade on the market for in game cash so f2p players also have a chance of getting a vip package

on Early UI Peek · c/games · 1 pts · 65d

havent heard of blood and power before. and for the ingame currency fir now its just through purchase but ill hold event from time to time where players can earn some of it and oremuim currency is actually used to buy a vip package (its actually a deep system but its a good deal)

on Early UI Peek · c/games · 2 pts · 65d

I’ve decided to swap out our temporary premium currency, i've moved from 'Crystals' to 'Sovereigns' I think it fits the vibe much better. I’ve also renamed the 'Treasury' to 'Vault' to keep everything thematic. Most importantly, I’m hard at work on a colorblind mode to make sure everyone can enjoy the game comfortably thanks for your feedback

on Early UI Peek · c/games · 4 pts · 65d

Thanks for the honest feedback! You make a great point about the color consistency. I’m definitely going to rework the XP and stamina colors to avoid confusion.

Regarding the treasury, I actually refer to it as the 'Cartel Vault,' where you store money to upgrade your caretl . Since it’s purely representative of your wealth, I’m keeping that green. I really like your suggestion about the 'good vs. bad' sliding scale—it’s a great way to show how a high treasury can be undermined by negative revenue. I’ll look into implementing something similar to show that relationship, and I’ll be sure to keep accessibility and colorblind-friendliness in mind as I refine the UI

on Early UI Peek · c/gaming · -1 pts · 65d

I totally get the skepticism It’s definitely real and currently in active development. That screenshot is from the latest build of the dashboard. I’ve been focusing heavily on the UI/UX recently always happy to share more details on how the systems work if you’re curious

on Early UI Peek · c/gaming · 0 pts · 65d

I actually haven’t played Liberal Crime Squad yet, but I’ve been looking into it since your comment

on Early UI Peek · c/gaming · 1 pts · 65d

I’m sorry you’re feeling frustrated by the state of things! I’m just a solo dev trying to build something I’m passionate about. I’d love to hear what kind of games you do enjoy playing.