The 1911 uses .45 and .45 is a subsonic ammunition, which means its muzzle velocity is below the speed to break the sound barrier, and doesn't produce a supersonic crack. The delisle carbine was a bolt action integrally suppressed rifle made from the Lee Enfield, re-chambered for .45 from .303 due to its subsonic nature and is known to be one of the quietest firearms to exist, and the round doesn't produce a loud crack.
Where 9mm isn't subsonic, it has a higher muzzle velocity and therefore would generate more atmospheric pressure, and a supersonic crack. This is why the world famous MP5SD, known for its total silence, was revolutionary. people say the only thing you hear is the bolt cycling. It has a perforated barrel that leaks enough of the gases out of the barrel into the suppressor. Infact, it leaks enough to actually prevent the 9mm from achieving supersonic speeds. They designed it this way so it doesn't have to use ammunition that is specifically filled to be subsonic, or to use a round that is inherently subsonic like .45.
So that is two examples of gun design history around trying to be quiet with ammunition, one designed around the ammo, and one around the gun.
Two other podcasts really worth listening to in my opinion are
Behind the bastards - they write a script telling about the worst people in history, their stories, what they did, how bad the shit they did was. Usually with some dark humor tones.
99 percent invisible - they cover all of the mundane stuff in life and put a spotlight on it. Again, it's scripted, written, information. Not just blindly talking about x thing, and they usually do interviews with relevant people, too. Its like actual reporting, but on the things you would never have thought should have reporting coverage.
As someone who worked in fast food in quite a few different places it is very common in my experience that orders are marked complete before they really are.
The stats matter to the heads, so the managers keep up the stats to look good. That is why when you go through a drive through and they ask you to pull up? They are wiping that order so it looks as if it was done faster and bringing it to you when it's really ready.
It's a classic thing of stats being focused on to the point that the stat is essentially made useless since it gets cheated.
I haven't worked FF in roughly 10-15 years though, and this was my experience, so grain of salt and all that.
To be honest I don't remember the exact details about the situation, just the huge amount that was spent on it. If I remember rightly they scrapped the engine at some point and started over or something along those lines but take that with a grain of salt because it's been so long since I looked into it at all.
Piggybacking on your comments towards new world, Amazon spent 1b developing their own engine for the game before they started the game. MMOs being what they are, not being the best profit generators in the industry, it was doomed to fail with that kind of price tag before even releasing the game.
I can't speak to the scam stuff, but watching the dumpster fire that was that game was some excellent schadenfreude. Expecting to be able to compete with the MMO heavy weights that have been developing for 20 years and the type of rabid content eating gamers that play them, is just an insanely market deaf thing to do, in my opinion.
As a disclaimer, I didn't play it, just watched it burn from the outside.
As a mechanical game sts(1+2) is superior to inscryption, however do not expect any kind of narrative driven gameplay, gameplay element changes, or real interaction with the opposite side other than fighting.
I really really enjoyed inscryption, but I only played it through once. I currently have around 20 hours in sts2 and I have no idea how much in 1.
All of that being said, I do think that you can get the feel of a puzzler from slay the spire, at least in its most intense moments. Trying to find the right solution to survive. If you enjoyed the card based elements of inscryption, you will enjoy slay the spire.
Also, just skip to 2 instead of playing one. If you have any friends that like the series, try the coop too! It's really fun and well done.
Edit: I seen you asked for other recommendations, and I would suggest monster train 2. Again, no real story so it doesn't matter that you're picking it up at 2.
Unfortunately inscryption is pretty unique in the genre, which is what made it so great.
The fun part is that a lot of trading cards have their roots in the early movements for cigarettes. Same idea for the most part, except it was typical for pinups instead of monsters or magic. You bought tobacco to get the cards, so tobacco became popular amongst kids. If you wanted to collect em all, you would buy more boxes of cigarettes, so imo it's even more of a parallel than just calling out TCGs
The fact that the idea swapped to hooking kids on gambling is honestly a no brainer, especially since the cards were the things helping sell the cigs anyhow.
I think there are a few schools of thought towards this type of thing. Me personally, I would want a challenge despite my due diligence and I'm often the person disappointed when I nuke a boss.
However, you will have people that intentionally do the extra stuff so that they are op. Those individuals would hate that if they spent a lot of time doing this and the boss isn't a breeze they would feel as if their time was wasted doing that content.
A game that comes to mind that recieved a lot of flak for that kind of scaling was last epoch. Every boss gets a shield as you lower their health and it makes having powerful gear, especially in lower areas, feel like less of a boon.
Personally, I think the answer is to move away from pure stats being the indicator of difficulty. Just bumping up health based on level would make a boss feel insane if you dumped most of your levels into less combat oriented stats in the games that have them. So you would feel weak despite being "high level". The answer to it is having mechanics of a fight be challenging despite your level. If you mess up or ignore a mechanic, you are punished. However, if you're strong enough you can afford to make those mistakes more often while the fight isn't just a push over.
This, of course, requires way more effort and actual game design with fun combat so that the game doesnt make bosses feel like a chore or just gimmicks. The easy answer is to just buff stats, which is why most games just make enemies a sponge in high difficulty.
I made my original RuneScape account during classic. That account alone has over a year and a half logged in, and is getting nearly 25 years old, as is RuneScape. It is one of a handful of accounts that I've maxed out since. I go back to it probably every two years and play for a good while then stop.
The long dark is probably the game I have the most time in that isn't an MMO, with well over 1k hours. There are other games that could probably compete but I don't have any way of tracking or knowing.
Knowing that a single game has been such a significant portion of my actual living existence is kind of amazing to me. If anything I'm definitely loyal to what I like, I guess. I'm also really excited with where they are aiming to take the game because I feel as though it gets a lot of unfair flak in the genre, especially compared to osrs.
Totally agree with you, but I would say that the original name made some sense. It used directx and the code name was directx box which became Xbox. Ideally edgy for the market at the time too, I think.
Despite being an avid gamer, I'm not even sure what the release order was after xbone. Being a grandparent or parent and doing it? Fuck that.
At first glance, I thought he was golfing on the moon. I don't golf, but if I were to be on the moon, I totally would want to try golfing on the moon.
Now you know some random dude on the net wants to golf on the moon, enjoy that information I guess.
Also parodied Futurama reference for fun:
We're golfers on the moon, I'm gonna sink a hole soon, but there ain't no balls so we tell tall tales and sing this golfing tune.
Thanks for coming to my adhd Ted talk.
The 1911 uses .45 and .45 is a subsonic ammunition, which means its muzzle velocity is below the speed to break the sound barrier, and doesn't produce a supersonic crack. The delisle carbine was a bolt action integrally suppressed rifle made from the Lee Enfield, re-chambered for .45 from .303 due to its subsonic nature and is known to be one of the quietest firearms to exist, and the round doesn't produce a loud crack.
Where 9mm isn't subsonic, it has a higher muzzle velocity and therefore would generate more atmospheric pressure, and a supersonic crack. This is why the world famous MP5SD, known for its total silence, was revolutionary. people say the only thing you hear is the bolt cycling. It has a perforated barrel that leaks enough of the gases out of the barrel into the suppressor. Infact, it leaks enough to actually prevent the 9mm from achieving supersonic speeds. They designed it this way so it doesn't have to use ammunition that is specifically filled to be subsonic, or to use a round that is inherently subsonic like .45.
So that is two examples of gun design history around trying to be quiet with ammunition, one designed around the ammo, and one around the gun.
Two other podcasts really worth listening to in my opinion are
Behind the bastards - they write a script telling about the worst people in history, their stories, what they did, how bad the shit they did was. Usually with some dark humor tones.
99 percent invisible - they cover all of the mundane stuff in life and put a spotlight on it. Again, it's scripted, written, information. Not just blindly talking about x thing, and they usually do interviews with relevant people, too. Its like actual reporting, but on the things you would never have thought should have reporting coverage.
It's courage! The cowardly dog!
And a variety of others. I'm an adult, yep. Totally.
As someone who worked in fast food in quite a few different places it is very common in my experience that orders are marked complete before they really are.
The stats matter to the heads, so the managers keep up the stats to look good. That is why when you go through a drive through and they ask you to pull up? They are wiping that order so it looks as if it was done faster and bringing it to you when it's really ready.
It's a classic thing of stats being focused on to the point that the stat is essentially made useless since it gets cheated.
I haven't worked FF in roughly 10-15 years though, and this was my experience, so grain of salt and all that.
It's cause them damn women that used to be named Skyler ain't no man, and never will be. /S
Or something like that, idk.
This pic is so striking but the jammer gives me G11 vibes
To be honest I don't remember the exact details about the situation, just the huge amount that was spent on it. If I remember rightly they scrapped the engine at some point and started over or something along those lines but take that with a grain of salt because it's been so long since I looked into it at all.
Piggybacking on your comments towards new world, Amazon spent 1b developing their own engine for the game before they started the game. MMOs being what they are, not being the best profit generators in the industry, it was doomed to fail with that kind of price tag before even releasing the game.
I can't speak to the scam stuff, but watching the dumpster fire that was that game was some excellent schadenfreude. Expecting to be able to compete with the MMO heavy weights that have been developing for 20 years and the type of rabid content eating gamers that play them, is just an insanely market deaf thing to do, in my opinion.
As a disclaimer, I didn't play it, just watched it burn from the outside.
As a mechanical game sts(1+2) is superior to inscryption, however do not expect any kind of narrative driven gameplay, gameplay element changes, or real interaction with the opposite side other than fighting.
I really really enjoyed inscryption, but I only played it through once. I currently have around 20 hours in sts2 and I have no idea how much in 1.
All of that being said, I do think that you can get the feel of a puzzler from slay the spire, at least in its most intense moments. Trying to find the right solution to survive. If you enjoyed the card based elements of inscryption, you will enjoy slay the spire.
Also, just skip to 2 instead of playing one. If you have any friends that like the series, try the coop too! It's really fun and well done.
Edit: I seen you asked for other recommendations, and I would suggest monster train 2. Again, no real story so it doesn't matter that you're picking it up at 2.
Unfortunately inscryption is pretty unique in the genre, which is what made it so great.
And now I just imagine them as wrestlers suplexing their meals.
A croc themed beat em up game would be fuckin hilarious
Sounds like that other area needs to pull up on those bootstraps and make a water machine for its needs then.
This comment is brought to you by the sigma water machine, buy yours today and lock your grindset on hydration!
(Hopefully obvious but /s)
Sounds like California needs to try out the ligma OS because they can suck my nuts.
Nailed it.
The fun part is that a lot of trading cards have their roots in the early movements for cigarettes. Same idea for the most part, except it was typical for pinups instead of monsters or magic. You bought tobacco to get the cards, so tobacco became popular amongst kids. If you wanted to collect em all, you would buy more boxes of cigarettes, so imo it's even more of a parallel than just calling out TCGs
The fact that the idea swapped to hooking kids on gambling is honestly a no brainer, especially since the cards were the things helping sell the cigs anyhow.
Her name ends with an A and during our earlier years together we were around a bunch of goats. So I kept calling her (name)-uhuhuh.
Her name in my phone is now that with a goat emoji because it's both hilarious and she's goated.
I think there are a few schools of thought towards this type of thing. Me personally, I would want a challenge despite my due diligence and I'm often the person disappointed when I nuke a boss.
However, you will have people that intentionally do the extra stuff so that they are op. Those individuals would hate that if they spent a lot of time doing this and the boss isn't a breeze they would feel as if their time was wasted doing that content.
A game that comes to mind that recieved a lot of flak for that kind of scaling was last epoch. Every boss gets a shield as you lower their health and it makes having powerful gear, especially in lower areas, feel like less of a boon.
Personally, I think the answer is to move away from pure stats being the indicator of difficulty. Just bumping up health based on level would make a boss feel insane if you dumped most of your levels into less combat oriented stats in the games that have them. So you would feel weak despite being "high level". The answer to it is having mechanics of a fight be challenging despite your level. If you mess up or ignore a mechanic, you are punished. However, if you're strong enough you can afford to make those mistakes more often while the fight isn't just a push over.
This, of course, requires way more effort and actual game design with fun combat so that the game doesnt make bosses feel like a chore or just gimmicks. The easy answer is to just buff stats, which is why most games just make enemies a sponge in high difficulty.
AI357 as in I'd rather eat a .357? Impeccable marketing
I made my original RuneScape account during classic. That account alone has over a year and a half logged in, and is getting nearly 25 years old, as is RuneScape. It is one of a handful of accounts that I've maxed out since. I go back to it probably every two years and play for a good while then stop.
The long dark is probably the game I have the most time in that isn't an MMO, with well over 1k hours. There are other games that could probably compete but I don't have any way of tracking or knowing.
Knowing that a single game has been such a significant portion of my actual living existence is kind of amazing to me. If anything I'm definitely loyal to what I like, I guess. I'm also really excited with where they are aiming to take the game because I feel as though it gets a lot of unfair flak in the genre, especially compared to osrs.
Not saying it isn't, but if the reason why you're saying that is because of the z/y key, I know one of the EU layouts swaps it. German I think?
Totally agree with you, but I would say that the original name made some sense. It used directx and the code name was directx box which became Xbox. Ideally edgy for the market at the time too, I think.
Despite being an avid gamer, I'm not even sure what the release order was after xbone. Being a grandparent or parent and doing it? Fuck that.