Master Yora

u/Yora@diyrpg.org
74 posts · 79 comments

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Dragonbane.

yet...

It looks like it should work perfectly fine for a campaign like B/X DandD, but without character levels, spell slots, the weird attack roll system, and with skills. All the rules for wandering monsters, reaction rolls, and morale that make B/X great can just be added to Dragonbane almost as is.

Of course you can always include more detail to get more realism.

But my main goal is to make using hex maps for travel more convenient to use while still maintaining the 6-mile resolution. That means all daily travel distances have to come out as full increments of 6 miles, and the equation to calculate speed has to be easy enough to do by memory without looking up any tables. I don't think it's mathematically possible to produce something like that with more factors going into it.

When I start work on a new setting and have a rough general idea of the cultures that will inhabit it, I pick countries that I think are somewhat culturally comparable and look up lists with common names from those countries. Then I make myself a big list of names that I think sound like decent names for characters in my setting and copy them all into one big list of NPC names sorted by culture. If I need an NPC name later, I can go to that list. If nothing on the list seems fitting, I at least have a good pool of references for the sounds and letters that are common for that culture and can make up names that sound similar to the actually existing ones.