carl_dungeon

u/carl_dungeon@lemmy.world
1 posts · 2.3k comments

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on One Bad Claude... · c/ai_reddit · 1 pts · 180d

Yeah I mean, it’s a probability engine, not a slave. It might be unlikely it’ll disobey, but not impossible.

Incidence of alien sighting and abduction stories have high correlation with the airing of movies featuring those themes. Notice that aliens only ever look like how a film depicted it first?

There are aliens, 100%. Statistically there must be, if only .000001% of planets could support life, that’d still be millions of planets in the universe that have it.

But…. none of them have ever visited earth. Space is too big of a place, it’s too empty, and life on earth is too young.

If you were lucky enough to have been married to the love of your life twice but both of them die before you, which one do you spend the afterlife with?

If your infant child dies, do you spend eternity with them changing their diapers?

You’re reunited with your high school sweetheart but they died in a car crash at 15 and you at 90. You spend eternity with a “kid” as an afterlife lover?

You had a dozen pets in your life- you have to have them all in the same house at the same time forever?

I’m vibe coding a game right now. It does not teach you how to make a game. When it makes really dumb choices about how to draw to the screen, you have to be smart enough to know how to correct its choices.

That said, it is AMAZING what it can come up with using just some prompting. I’ve found if you’re able give it proper guidance- “draw with an off-screen buffer”, “use blitting instead of keeping shapes in memory” then it pretty much knows what to do, but without the guidance, it’ll draw something, it may be in no way performant.

Now, you can use it as a tutor though if you prompt it to behave that way- tell it to not skip steps or assume you know anything and to explain what it’s doing as it does it and to give you examples. You can put that stuff in the steering documents.

For someone that knows a bit about how to do stuff from scratch, the bots can do a huge amount of busy work very fast and let you focus on the overall architecture or gameplay, that’s been amazing. But I can see that eventually I’m going to have to do some big refactoring sessions to comb the spaghetti.

on fuck off ai music movement · c/art · 2 pts · 204d

You know how a whole generation of kids that grew up with super low bitrate dial-up Napster downloaded MP3’s actually liked the way they sounded better than raw cd audio? (This was a real thing for a while)

This is going to happen again with Ai music models being trained on Ai music and after a few iterations, it’s gonna be some real dogshit music… and a whole generation of kids are going to prefer it :/

Sure you can build an engine if you want- the reason so much stuff is unity is because it handles the cross platform build/deploy for you and is already a well established engine/platform.

If you’re trying to make a game- use an engine. If you’re trying to make an engine, don’t get distracted with making a game. They’re very different things these days.

If you’re just doing this to learn and want to make a game from scratch, then do that- but the cross platform is a pain.