chemsed

u/chemsed@lemmy.ca
3 posts · 38 comments

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Like the texts in the tabletop Warhammer 1st edition campaign. Only one character in the party can read because of literacy in that universe and era. I understand why.

I have two campaigns at the same time, one solo, one with a friend. I am amazed how different the campaigns are. Moreover, by discussing with my other friends that play the game, I could play two or three more campaigns and there will be significant differences between the four of them. Per exemple, I have not played dark urge, broken oath paladin, no evil run (I have one but I wasn't evil enough). The replayability is surprisingly good.

I have not finished the game. I'm in Act 3 in one of the campaigns. One thing that help make the campaigns differents is to do the quests in different orders. It lead to unexpected changes.

I do a coop campaign at the same time as my solo campaign and my friend did the same. It's awesome how we figured out things together, especially in the temple of Shar. It's also fun to discuss solo campaigns with other people because how it is different even if it's the same game. My most obvious example in that case is what happens with auntie Ethel, as we discussed several minutes about it because of 4 different outcomes in 4 campaigns.

I'm a fan since his Starcrafts series. He's so clever the way he finds the absurb gameplay mechanics and makes parodies out of it. I guess that if he makes a 2nd episode, it would be on compaignons dying pushed off a cliff, but we somehow be able to take their inventory or ressurect them.

This video (https://youtu.be/4_WIhy4jbr8?si=m9TlvuLm0uyyIwmF) shows how silly it is that these games are so demanding. We should be close to complete the transition to 1440p or 4k gaming, but some of the new games ask too much to play at higher resolution than 1080p.

Also, the most recent API, DX12 and Vulkan don't necessarily improve performance vs DX11 and Unreal Engine 5 seems demanding to run (https://youtu.be/mtsxlKPMthI?si=lUVVDyZs_iG_8_z3).

There is a little bit of controversy around the bike paths in Montreal, because car users complain that they don't do enough for them. The city is crippled with many road repairs and projects that moving through the city a pain in the ass. Anyway, it's obvious that Projet Montreal doesn't care about car users.

I mostly roll with my failure and my biggest one in Act one is

::: spoiler divulgâche when I let Halsin die while fighting the goblins, so Kagha can lead the grove and expulse the tieflings and now I cannot help Karlach with her heart. In an another coop campaign, despite my disagreement, my buddy decided to kill Kagha because of his paladin principles. We are screwed isn't it? :::

I don't regret it, because it's so fun to see my decisions have such an impact on the story. It makes the campaign replayable.