davetansley

u/davetansley@kbin.social
8 posts · 30 comments

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on *Permanently Deleted* · c/asklemmy · 5 pts · 3y

This!

Coding isn't for everyone, but sometimes you can get involved in a coding project just by contributing good suggestions/bug reports to github.

Be thoughtful about how you report things - if you're reporting a bug, add as much detail as you can to help the devs recreate it; if you're suggesting a feature, make a solid case for why the application might benefit from it, think about potential issues it might solve (or cause), consider how you might address users who don't want that feature (make optional).

It is extremely satisfying to see an issue you've reported get fixed or a feature you've suggested get implemented. It gives you a stake in the project, something you won't often get on the corporate-owned platforms.

Like everyone else, I mostly remember being amazed by both the graphics and the price. Nobody I knew had one, except one guy who acquired it using money he'd raised through, shall we say, illicit means. As such, he kept it under his bed all the time in case his parents ever found out and nobody saw it. Come to think of it, he may have been making the whole thing up...

As mentioned elsewhere, this was the first system I was enthusiastic about emulating.

I'm equally intrigued by the idea of not experiencing nostalgia... :)

I guess the root of it is yearning for a time when things were simpler, but also it's an associative thing - you remember being happy/content, and you associate the context you were in with that feeling. I had a happy childhood, and I played a lot of games, so my mind links the two together.

Thanks!

No extra steps required really... the tricky part when doing these is finding a way to grip the dice in such a way that you don't mess up the pattern. I've found the best way to do this is to drill a small hole in one face and push a cocktail stick into it. You can leave this in while the die dries (pushed into some plasticine). When you remould the dice, the hole goes under the logo, so it won't be seen.

I tried Memori, a Celeste-style platformer with some cool puzzle mechanics. Some of the rooms were super-hard, which made completing them feel very satisfying. It has a chunky-pixel look and controls really well. The front-end UI needs a tiny bit of polish, but other than that I really enjoyed it. Can imagine it'll be popular with speedrunners.

It didn't take too long - the trick was to work out that you need to use a particular type of ink that is heavier than normal alcohol ink and will cause it to sink. Yeah, we use a pressure pot.

Our process for this type of set is:

  1. Mix up your base colour and fill the moulds to about 3/4 full.
  2. Alternate drips of normal ink and mixative ink on top of the resin. About 2 of each.
  3. Fill the moulds with base resin, carefully, trying not to disturb the dripped ink.

Sometimes you end up with heavy drips of ink that settle on the bottom and make large patches. For this reason, we learned quickly that these dice work better as double-cast dice (cast first as blanks, then in full moulds). This puts the splotches "under" the numbers and looks more purposeful.

You can see the process here: https://www.instagram.com/reel/CiFVevkAjBr/