I'm pretty sure Microsoft will be developing software emulation layer for Windows ARM, so it can support backwards compatibility on as many kinds of ARM processors as possible. But since Snapdragon is only claiming that this works on the X Elite, it's either a matter of performance, or hardware restrictions?
I wasn't calling out anyone on anything! I'm perfectly aware "1%" was a hyperbole, but I'm genuinely curious about crypto projects that aren't snake oil.
That is what surprises me with this announcement: we moved a while ago from a more powerful, limited number of cores to smaller, more numerous, and less consuming cores. Power consumption increases to the square of the frequency of the processor, so what is the advantage of moving away from that model?
Same: I got both Arkham Knight and The Witcher 3 with my 980! That's actually one of the reasons I bought one: I had planned to buy both games anyway, it made me "save" (as in, not spend) that much money. And given that it was NVIDIA's flagship at the time, it worked quite well with that GPU and I wouldn't have noticed the performance issues if I had not read so much backlash about them.
I don't remember which one, but one recent Resident Evil remaster. Must be 4, if you say so!
As I mentioned, Warcraft III: Reforged was (is?) considered terrible
The GTA III, GTA: Vice City and GTA: San Andreas remasters, which are pretty bad ports of the Android/iOS versions
Batman: Return to Arkham
Dark Souls: Remastered
Metro 2033: Redux
Halo: The MCC as well, although I heard that it got a lot better down the line
Didn't some Final Fantasy recent remasters / new releases get criticized?
From what I recall, most of these were criticized for lacking the hand-crafted textures and lighting that the originals had. For obvious reasons, since most remasters are AI-enhanced textures, upgraded engines and little to no handcraft ever comes into play.
Did they actually fix the performance of AK or did we just get better hardware to run the game better?
They actually pulled it from Steam for a while, and re-released it properly a few weeks later. But yes, they ended up fixing it properly, and it's probably one of the best-looking games of its generation on PC. The photo mode, in particular, is stellar.
Good points, but a few of these are mixing up controversy with genuine critics.
Arkham Knight's performance was terrible at launch. But many Ubisoft games could make this list, they were quite famous for their buggy games for some time.
Along with the Diablo 2 remake, you could add the Warcraft 3 remaster as well which was nonetheless apparently abysmal, but which also removed the original game from Battle.NET. We may also add most remakes and remasters, it feels like an exception when a remaster is generally appreciated.
Like Starfield, Fallout 4 was also heavily criticized at launch for the same reasons: unengaging story, always the same bugs, lackluster roleplay due to the voiced character... But maybe that's always the case with every new Bethesda game.
If I remember correctly, on of the main issues with Alien: Colonial Marines wasn't so much that it was a terrible and unfinished game (which it was), but that the demo released was very engaging, and a completely unfair representation of the actual game, which was considered false advertising.
Some people managed to make it run on the SD, you may need to try the demo first. It's a shame that it's not supported officially, it's exactly the kind of games I enjoyed playing on the platform.
I would classify Soulslike as a subgenre of Metroidvanias, but sure. I also oversaw what is arguably the most characteristic characteristic in Soulslike games: the loss of all currency on death, with a possible retrieval.
It was a 3D Metroidvania, not really Soulslike IMO: the abilities unlocked as the game progresses that allow the player to explore places they couldn't go or take shortcuts they couldn't take are the staple of Metroidvanias, and so many people seem to forget it, but that rest to save / enemies respawn mechanic was in many Metroidvania games long before Dark Souls. I would also say that Souls-like games are characterized by their build variety and combat difficulty, which were notably absent from J:FO.
I'm pretty sure Microsoft will be developing software emulation layer for Windows ARM, so it can support backwards compatibility on as many kinds of ARM processors as possible. But since Snapdragon is only claiming that this works on the X Elite, it's either a matter of performance, or hardware restrictions?
And King Crimson fans!
To be fair, except for GOG, none of the games bought on digital stores are ever really yours. See the recent debacle about The Crew.
I wasn't calling out anyone on anything! I'm perfectly aware "1%" was a hyperbole, but I'm genuinely curious about crypto projects that aren't snake oil.
You f*d up at the part where you didn't start explaining in song, orchestra and all.
Any examples of the 1%? Outside of a few cryptocurrencies, I don't think I've ever seen a project self-identified as "crypto" that wasn't a con
Isn't it true specifically on Windows, because the Windows implementation of OpenGL is lacking, but false on Linux?
That is what surprises me with this announcement: we moved a while ago from a more powerful, limited number of cores to smaller, more numerous, and less consuming cores. Power consumption increases to the square of the frequency of the processor, so what is the advantage of moving away from that model?
Same: I got both Arkham Knight and The Witcher 3 with my 980! That's actually one of the reasons I bought one: I had planned to buy both games anyway, it made me "save" (as in, not spend) that much money. And given that it was NVIDIA's flagship at the time, it worked quite well with that GPU and I wouldn't have noticed the performance issues if I had not read so much backlash about them.
Off the top of my head:
From what I recall, most of these were criticized for lacking the hand-crafted textures and lighting that the originals had. For obvious reasons, since most remasters are AI-enhanced textures, upgraded engines and little to no handcraft ever comes into play.
They actually pulled it from Steam for a while, and re-released it properly a few weeks later. But yes, they ended up fixing it properly, and it's probably one of the best-looking games of its generation on PC. The photo mode, in particular, is stellar.
Good points, but a few of these are mixing up controversy with genuine critics.
Some people managed to make it run on the SD, you may need to try the demo first. It's a shame that it's not supported officially, it's exactly the kind of games I enjoyed playing on the platform.
I would classify Soulslike as a subgenre of Metroidvanias, but sure. I also oversaw what is arguably the most characteristic characteristic in Soulslike games: the loss of all currency on death, with a possible retrieval.
It was a 3D Metroidvania, not really Soulslike IMO: the abilities unlocked as the game progresses that allow the player to explore places they couldn't go or take shortcuts they couldn't take are the staple of Metroidvanias, and so many people seem to forget it, but that rest to save / enemies respawn mechanic was in many Metroidvania games long before Dark Souls. I would also say that Souls-like games are characterized by their build variety and combat difficulty, which were notably absent from J:FO.
The videogameschronicle article is a cover of this Bloomberg article. Better read the source.
Excellente question et excellente réponse. Moi qui croyais que c'était largement un abus de langage, pas tant que ça en fait !
This is not an acceptable argument: I got Crazy Taxi and the first Desperados game in cereal boxes.
I didn't know Tom Zarek was a returning actor from the original BGS series! And the actor of Captain Apollo, no less.