Yes, this is where some of the moral implications come in, because there is potentially profit motive if I'm selling a game system book, but I link to articles for inspiration appendix N style.
So how exactly are they exploring the entire contents of a hex through teleportation? A great tool for scouting, but it seems like they would certainly miss a lot...
I just wrapped up a campaign running this module. Ran it using World's Without Number. It took a lot longer than suspected, I think at least 20 sessions (about 2-3 hours each).
This was more to the effect of how to capture a thread that was (by the point the forums were defunct) several dozen pages long.
Yes, this is where some of the moral implications come in, because there is potentially profit motive if I'm selling a game system book, but I link to articles for inspiration appendix N style.
So how exactly are they exploring the entire contents of a hex through teleportation? A great tool for scouting, but it seems like they would certainly miss a lot...
I just wrapped up a campaign running this module. Ran it using World's Without Number. It took a lot longer than suspected, I think at least 20 sessions (about 2-3 hours each).
The Knock zines for sure.
Possibly The Black Hack. We wrapped up a Worlds Without Number game 2 weeks ago.