j5y7

u/j5y7@sh.itjust.works
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The real answer is take WotC out of the equation. Hasbro does not care one bit for competitive play if it does not make them more money. WotC does what Hasbro tells them: print and sell as much shit as you can for as much money as you can so that they can tell investors they sold this many units for this many dollars and they expect to do more next quarter. Not one thought enters the minds of the CEOs that it's a game that people play for enjoyment.

Going for a garden walk here, but my two cents (it comes around to competitive play):

D&D players already showed how to do it. Take the game away from WotC. Rules can't be copy written. Create an Open Source rule set for the game and call it "Spells: The Open Sorcery" or something better. You can even call it a "MTG Compatible" product. Change anything that might be trademarked: mana symbols, tap symbols, etc. I'm not sure if it'd be required, but you could change the wording if needed for legal reasons; instead of tap, say spend or something. Instead of mana, call it ether, creatures are minions, artifacts are relics, lands are domains, upkeep is the reset step, etc.

Normalize proxies. It's not like Wizards isn't already printing proxies. They sell Secret Lairs for a stupid high premium which are basically proxies for 20 cent cards that cost them 2 cents to print. They have so many alternate styles and art now that unless you're looking at old cards, how the hell are you supposed to know if it's a WotC card or not when you're sitting at the table? And of course there's the whole Magic 30 scam.

Now you've got the groundwork for anybody who wants to play competitively to be able to just print out their deck and go play. No more pay to win and a much larger potential competitive player pool.

So, you just need events. Game stores probably don't want to sanction proxy events so that they don't ruin their relationship with WotC, so the players need to make these happen. It won't start with 100-1000 player signups. It might only start with a handful of players for a given event, but if they are done with notice and frequency, they'll grow.

For smaller events like that, it can be done in somebody's garage, or a park, maybe the local library if they have a conference room you can reserve. There are also places like movie theaters or bowling alleys that also rent out space for things like birthday parties if you've got a larger group. Entry fees can be put to renting the space and prizes can be cool proxies or altered art cards.

There's ways to do it on the cheap and still be fun. Even a well made flyer for the event can be a cheap collectible for anybody who attends. These days it's cheap to print whatever you want on a coffee tumbler or 3 ring binder or what-have-you, so interesting prizes are easy enough to come by.

Create novel events. Since it's about taking the game back and making it what you want, you can create alternate rules for the event. You can have no ban list. You can have cube events. You can do blocks. You can do chaos draft. You can do any format you want. You can create your own rotating format with curated sets. There are tens of thousands of cards to pull from, or you can make your own cards and you can try your own hand at game design. You don't need WotC for any of that.

If one of these regular events takes off it can form into a league. There can be any number of leagues, but if one or two grows enough, it's simple enough to track things in a database for players who want to climb ladders to get to larger events.

And then promote it all. There are plenty of disillusioned YouTubers who may put up videos of these events if it's done well and with the spirit of a game for the players in mind.