kattfisk

u/kattfisk@lemmy.dbzer0.com
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Then you'd have to start the computer again afterwards to switch it back. It's a hassle either way.

I used to have GRUB pause at the selection screen. But it was annoying to need three interactions with pauses in-between (power on, OS select, login) before I could use the computer for the 95% of times I want Linux. Especially since memory training on DDR5 can take upwards of a minute.

on Dual booting into Windows · c/linuxmemes · 30 pts · 108d

And "Install updates and shut down" somehow involves restarting the computer three times, which is real fun when by default it boots Linux, so you have to babysit the computer just because Microsoft still haven't figured out how to update their damn OS properly.

This is an event that takes privacy very seriously, where it's not uncommon for speakers to present evidence of crimes, and where a large antifa-flag hangs over the entrance. I think they'll be fine.

The other two on stage where journalists, and while I'm not familiar with German law, that likely limits the police's ability to try to get to Root through them.

If reasonable precations were taken, there will not be any evidence directly tying the person on stage to the crime, and even if there was, them being in costume leaves a lot of room for reasonable doubt about who it actually was.

on I'm right, ain't I? · c/adhd · 2 pts · 330d

I strongly disagree that memorization is important or foundational to advanced math. It definitely is useful, but you don't need it. And the more advanced your math gets, the less valuable it becomes.

My experience is that university-level math explicitly tells you to not memorize values and formulas, but to get comfortable finding solutions directly, because then you actually learn what is going on and have methods that are universally useful.

In the real world memorization is even less useful. You will never be as fast and accurate as a calculator, or remember as many values as a precomputed table has. So why bother?

on Deleting Files · c/programmer_humor · 1 pts · 331d

Shouldn't that happen automatically if the drive is identified as removable? And the real solution should be to tell the OS that it's removable?

on Bands · c/microblogmemes · 1 pts · 331d

While that is true, The Cure are goth. And that's what the post talks about.

Nice! A big improvement indeed.

I wished you had showed them with similar sharpness settings though. The FSR 3 image is very oversharpened, while the FSR 4 one has the opposite problem so you can't really compare any details.

Yeah I just wanted to illustrate that with some numbers :)

It's a bit counter-intuitive that frame generation is worse the lower your base frame rate is. And Nvidia in particular has no interest in making it clear that this tool is only really good for making a well-running game run even better, and is not going to give your 5070 "4090 performance" in any meaningful way.

I was trying to explain why the game loop would be held back by the rendering speed, even though they run on different hardware.

If you are bottlenecked by the GPU that means the game loop spends some of its time waiting for the GPU. If you then turn on frame generation, you devote parts of the GPU to doing that, which makes regular rendering slower, making the game loop spend even more time waiting. This will increase input latency.

Frame generation also needs to delay output of any real frame while it creates and inserts a generated frame. This will add some output latency as well.

In the opposite scenario, where you are bottlenecked by the CPU, enabling frame generation should in theory not impact the game loop at all. In that case it's the GPU that's waiting for the CPU, and it can use some of those extra resources it has to do frame generation with no impact on input latency.

Most games aren't bottlenecked by your CPU at all. It spends a lot of time waiting for the GPU to be done drawing you a picture.

"Why isn't the game doing other stuff meanwhile?" you might ask, and part of the answer is surely, "Why do stuff faster than the player can see?", while another part is likely a need to syncronize the simulation and the rendering so it doesn't show you some half-finished state, and a third part might be that it would be very confusing for the player to decouple the game state from what they see on screen, like you see yourself aiming at the monster, but actually it moved in between frames so your shot will miss even if the crosshair is dead on.

Framegen is worse the lower your base frame rate is.

The penalty to the speed at which the game runs is much more significant, if you normally run at 40 fps and framegen gives you 60 (30 real) then you have introduced 8 ms of latency just from that. While the same 25% performance cost going from 180 fps to 270 (135 real) adds just 2 ms.

The lower your real frame rate is the harder it will be to interpolate between frames because the changes between frames are much larger, so it will look worse. Also the lower your frame rate the longer any mishaps will remain on screen, making them more apparent.

Moose are very tall, so their large bodies, which weight upwards of 700 kg (1500 lb), are at or above the height of the windshield of most cars. When hit, the front of the car will take the legs out while the body goes through the windshield, a-pillars, roof, driver, front passenger, and whatever else is in the way. This kills the moose.

Yes, darkening your room and then pushing a bright light up against the one-way, taking care to not have it leak into your room, should make the other room brighter so you can see it.

Not that this is a one-way mirror anyway.

I had this happen in a hotel, and being curious I removed the mirror, and yes there was a hole in the wall behind it, no there wasn't a camera there. It was just were they had ran the wiring for the lights on the mirror.

It would make sense that it serves like an access hatch to a terminal block that feeds the whole room. It's simple, costs nothing, is easy to get to (compared to having it sealed in the wall), protected from splashing and prying guests, and close to where you want most lights and outlets.